Update Readme file

This commit is contained in:
Daniel Chappuis 2016-04-14 22:33:31 +02:00
parent 5c6ed9cdb4
commit caaa54874c

View File

@ -1,9 +1,5 @@
[![Travis Build Status](https://travis-ci.org/DanielChappuis/reactphysics3d.svg?branch=master)](https://travis-ci.org/DanielChappuis/reactphysics3d)
<a href="https://scan.coverity.com/projects/danielchappuis-reactphysics3d">
<img alt="Coverity Scan Build Status" src="https://scan.coverity.com/projects/7733/badge.svg"/>
</a>
## ReactPhysics3D
ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games.
@ -18,7 +14,7 @@ ReactPhysics3D has the following features :
- Rigid body dynamics
- Discrete collision detection
- Collision shapes (Sphere, Box, Cone, Cylinder, Capsule, Convex Mesh)
- Collision shapes (Sphere, Box, Cone, Cylinder, Capsule, Convex Mesh, static Concave Mesh, Height Field)
- Multiple collision shapes per body
- Broadphase collision detection (Dynamic AABB tree)
- Narrowphase collision detection (GJK/EPA)
@ -29,8 +25,9 @@ ReactPhysics3D has the following features :
- Sleeping technique for inactive bodies
- Integrated Profiler
- Multi-platform (Windows, Linux, Mac OS X)
- No dependencies (only OpenGL for the testbed application)
- Documentation (User manual and Doxygen API)
- Examples
- Testbed application with demo scenes
- Unit tests
## License