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[![Travis Build Status](https://travis-ci.org/DanielChappuis/reactphysics3d.svg?branch=master)](https://travis-ci.org/DanielChappuis/reactphysics3d)
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<a href="https://scan.coverity.com/projects/danielchappuis-reactphysics3d">
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<img alt="Coverity Scan Build Status" src="https://scan.coverity.com/projects/7733/badge.svg"/>
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</a>
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## ReactPhysics3D
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ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games.
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- Rigid body dynamics
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- Discrete collision detection
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- Collision shapes (Sphere, Box, Cone, Cylinder, Capsule, Convex Mesh)
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- Collision shapes (Sphere, Box, Cone, Cylinder, Capsule, Convex Mesh, static Concave Mesh, Height Field)
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- Multiple collision shapes per body
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- Broadphase collision detection (Dynamic AABB tree)
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- Narrowphase collision detection (GJK/EPA)
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- Sleeping technique for inactive bodies
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- Integrated Profiler
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- Multi-platform (Windows, Linux, Mac OS X)
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- No dependencies (only OpenGL for the testbed application)
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- Documentation (User manual and Doxygen API)
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- Examples
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- Testbed application with demo scenes
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- Unit tests
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## License
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