reactphysics3d/sources/reactphysics3d/body/DerivativeBodyState.h

80 lines
3.4 KiB
C++

/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
#ifndef DERIVATIVEBODYSTATE_H
#define DERIVATIVEBODYSTATE_H
// Libraries
#include "../mathematics/mathematics.h"
// Namespace ReactPhysics3D
namespace reactphysics3d {
/* -------------------------------------------------------------------
Class DerivativeBodyState :
This class represents a derivative of a body state at time t.
This class is used in the numerical integrator to compute the
derivative of a body state at different times.
-------------------------------------------------------------------
*/
class DerivativeBodyState {
private :
Vector3D linearVelocity; // Linear velocity of the body
Vector3D force; // Force applied to the body
Vector3D torque; // Torque applied to the body
Quaternion spin; // Quaternion spin of the body
public :
DerivativeBodyState(const Vector3D& linearVelocity, const Vector3D& force, const Vector3D& torque,
const Quaternion& spin); // Constructor
DerivativeBodyState(const DerivativeBodyState& derivativeBodyState); // Copy-constructor
virtual ~DerivativeBodyState(); // Destructor
Vector3D getLinearVelocity() const; // Return the linear velocity
Vector3D getForce() const; // Return the force
Vector3D getTorque() const; // Return the torque
Quaternion getSpin() const; // Return the spin
};
// --- Inline functions --- //
// Return the linear velocity
inline Vector3D DerivativeBodyState::getLinearVelocity() const {
return linearVelocity;
}
// Return the force
inline Vector3D DerivativeBodyState::getForce() const {
return force;
}
// Return the torque
inline Vector3D DerivativeBodyState::getTorque() const {
return torque;
}
// Return the spin
inline Quaternion DerivativeBodyState::getSpin() const {
return spin;
}
}
#endif