git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@282 92aac97c-a6ce-11dd-a772-7fcde58d38e6

This commit is contained in:
chappuis.daniel 2010-02-18 22:27:15 +00:00
parent 1c6bef5b7e
commit e05ff5627c
3 changed files with 35 additions and 5 deletions

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@ -272,6 +272,21 @@ Matrix Matrix::identity(int dimension) throw(std::invalid_argument) {
} }
} }
// TODO : Test this method
// Fill in a sub-matrix of the current matrix with another matrix.
// This method replaces the sub-matrix with the upper-left index (i,j) in the current matrix by another
// "subMatrix" matrix.
void Matrix::fillInSubMatrix(unsigned int rowIndex, unsigned int colIndex, const Matrix& subMatrix) {
assert(nbRow-rowIndex >= subMatrix.nbColumn);
assert(nbColumn-colIndex >= subMatrix.nbColumn);
// Fill in the sub-matrix
for (unsigned int i=0; i<subMatrix.nbRow; ++i) {
for (unsigned int j=0; j<subMatrix.nbColumn; ++j) {
array[rowIndex + i][colIndex + j] = subMatrix.array[i][j];
}
}
}
// Definition of the operator + for the sum of two matrices with references // Definition of the operator + for the sum of two matrices with references
Matrix Matrix::operator+(const Matrix& matrix2) const throw(MathematicsException) { Matrix Matrix::operator+(const Matrix& matrix2) const throw(MathematicsException) {
@ -406,7 +421,6 @@ bool Matrix::operator==(const Matrix& matrix2) const throw(MathematicsException)
// Throw an exception because the matrices dimensions aren't the same // Throw an exception because the matrices dimensions aren't the same
throw MathematicsException("MathematicsException : Impossible to check if the matrices are equal because they don't have the same dimension"); throw MathematicsException("MathematicsException : Impossible to check if the matrices are equal because they don't have the same dimension");
} }
} }
// TO DELETE, THIS IS JUST FOR TESTING MATRICES // TO DELETE, THIS IS JUST FOR TESTING MATRICES

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@ -25,6 +25,8 @@
#include <stdexcept> #include <stdexcept>
#include <iostream> #include <iostream>
// TODO : Replace the "int" by "unsigned int"
// ReactPhysics3D namespace // ReactPhysics3D namespace
namespace reactphysics3d { namespace reactphysics3d {
@ -35,8 +37,8 @@ namespace reactphysics3d {
*/ */
class Matrix { class Matrix {
private : private :
int nbRow; // Number of row in the matrix unsigned int nbRow; // Number of row in the matrix
int nbColumn; // Number of colum in the matrix unsigned int nbColumn; // Number of colum in the matrix
double** array; // Dynamic array that contains the values of the matrix double** array; // Dynamic array that contains the values of the matrix
public : public :
@ -54,6 +56,7 @@ class Matrix {
double getDeterminant() const throw(MathematicsException); // Return the determinant of the matrix double getDeterminant() const throw(MathematicsException); // Return the determinant of the matrix
double getTrace() const throw(MathematicsException); // Return the trace of a square matrix double getTrace() const throw(MathematicsException); // Return the trace of a square matrix
static Matrix identity(int dimension) throw(std::invalid_argument); // Return the identity matrix I of the given dimension static Matrix identity(int dimension) throw(std::invalid_argument); // Return the identity matrix I of the given dimension
void fillInSubMatrix(unsigned int i, unsigned int j, const Matrix& subMatrix); // Fill in a sub-matrix of the current matrix with another matrix
void display() const; // TO DELETE void display() const; // TO DELETE

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@ -23,6 +23,7 @@
// Libraries // Libraries
#include "exceptions.h" #include "exceptions.h"
#include <cmath> #include <cmath>
#include <cassert>
#include <iostream> #include <iostream>
// ReactPhysics3D namespace // ReactPhysics3D namespace
@ -36,7 +37,7 @@ namespace reactphysics3d {
class Vector { class Vector {
private : private :
double* tab; // Array of the vector's components double* tab; // Array of the vector's components
int nbComponent; // number of components in the vector unsigned int nbComponent; // number of components in the vector
public : public :
Vector(); // Constructor without argument Vector(); // Constructor without argument
@ -50,6 +51,7 @@ class Vector {
Vector getUnit() const throw(MathematicsException); // Return the corresponding unit vector Vector getUnit() const throw(MathematicsException); // Return the corresponding unit vector
double scalarProduct(const Vector& vector) const throw(MathematicsException); // Scalar product of two vectors double scalarProduct(const Vector& vector) const throw(MathematicsException); // Scalar product of two vectors
Vector crossProduct(const Vector& vector) const throw(MathematicsException); // Cross product of two vectors (in 3D only) Vector crossProduct(const Vector& vector) const throw(MathematicsException); // Cross product of two vectors (in 3D only)
void fillInSubVector(unsigned int index, const Vector& subVector); // Replace a part of the current vector with another sub-vector
// --- Overloaded operators --- // // --- Overloaded operators --- //
Vector operator+(const Vector& vector) const throw(MathematicsException); // Overloaded operator for addition Vector operator+(const Vector& vector) const throw(MathematicsException); // Overloaded operator for addition
@ -106,6 +108,17 @@ inline double Vector::length() const {
return sqrt(sum); return sqrt(sum);
} }
// Replace a part of the current vector with another sub-vector.
// The argument "rowIndex" is the row index where the subVector starts.
inline void Vector::fillInSubVector(unsigned int rowIndex, const Vector& subVector) {
assert(nbComponent-rowIndex >= subVector.nbComponent);
// For each value of the sub-vector
for (unsigned int i=0; i<subVector.nbComponent; ++i) {
tab[rowIndex + i] = subVector.getValue(i);
}
}
// Overloaded operator for multiplication between a number and a Vector (inline) // Overloaded operator for multiplication between a number and a Vector (inline)
inline Vector operator*(double number, const Vector& vector) { inline Vector operator*(double number, const Vector& vector) {
// Compute and return the result // Compute and return the result