git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@96 92aac97c-a6ce-11dd-a772-7fcde58d38e6

This commit is contained in:
chappuis.daniel 2009-02-12 16:40:17 +00:00
parent 565fa68272
commit e69f2f98fa
3 changed files with 49 additions and 4 deletions

View File

@ -56,9 +56,9 @@ void DynamicEngine::update() {
while(timer.getAccumulator() >= timer.getTimeStep().getValue()) {
// For each body in the dynamic world
for(std::vector<Body*>::const_iterator it = world.getBodyListStartIterator(); it != world.getBodyListEndIterator(); ++it) {
// If the body is a RigidBody
// If the body is a RigidBody and if the rigid body motion is enabled
RigidBody* rigidBody = dynamic_cast<RigidBody*>(*it);
if (rigidBody) {
if (rigidBody && rigidBody->getIsMotionEnabled()) {
// Update the state of the rigid body
updateBodyState(rigidBody);
}
@ -70,9 +70,9 @@ void DynamicEngine::update() {
// For each body in the dynamic world
for(std::vector<Body*>::const_iterator it = world.getBodyListStartIterator(); it != world.getBodyListEndIterator(); ++it) {
// If the body is a RigidBody
// If the body is a RigidBody and if the rigid body motion is enabled
RigidBody* rigidBody = dynamic_cast<RigidBody*>(*it);
if (rigidBody) {
if (rigidBody && rigidBody->getIsMotionEnabled()) {
// Update the interpolation factor of the rigid body
// This one will be used to compute the interpolated state
rigidBody->setInterpolationFactor(timer.getInterpolationFactor());

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@ -0,0 +1,41 @@
/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
// Libraries
#include "DynamicWorld.h"
// We want to use the ReactPhysics3D namespace
using namespace reactphysics3d;
// Constructor
DynamicWorld::DynamicWorld(const Vector3D& gravity)
:PhysicsWorld(gravity) {
}
// Copy-constructor
DynamicWorld::DynamicWorld(const DynamicWorld& world)
:PhysicsWorld(world) {
}
// Destructor
DynamicWorld::~DynamicWorld() {
}

View File

@ -35,6 +35,10 @@ namespace reactphysics3d {
*/
class DynamicWorld : public PhysicsWorld {
public :
DynamicWorld(const Vector3D& gravity); // Constructor
DynamicWorld(const DynamicWorld& world); // Copy-constructor
virtual ~DynamicWorld(); // Destructor
};
}