git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@24 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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chappuis.daniel 2009-02-04 12:39:03 +00:00
parent b52fa69063
commit ffbccfd1fb

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/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
// TODO : Mathematics library : We have to use assert to debug
// TODO : Mathematics library : Check everywhere that in member methods we use attributes access instead of getter and setter.
#ifndef DCMATHS_H
#define DCMATHS_H
// Libraries
#include "Matrix.h"
#include "Matrix3x3.h"
#include "Quaternion.h"
#include "Vector.h"
#include "Vector3D.h"
#include "exceptions.h"
#endif