Daniel Chappuis
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a190bba8c0
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Refactor where the headers are store for better installation of the library
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2020-03-18 07:28:34 +01:00 |
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Daniel Chappuis
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cda466f9da
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Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body
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2020-03-01 16:39:16 +01:00 |
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Daniel Chappuis
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9d776e32dc
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Make possible to change the size of the collision shapes after their creation
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2020-02-06 07:21:13 +01:00 |
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Daniel Chappuis
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c5873dbc6b
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The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler.
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2020-02-01 13:41:30 +01:00 |
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Daniel Chappuis
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d36edcdb6e
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Rename DynamicsWorld class to PhysicsWorld
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2020-01-27 17:46:00 +01:00 |
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Daniel Chappuis
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b0fde22678
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Rename ProxyShape to Collider
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2020-01-20 21:22:46 +01:00 |
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Daniel Chappuis
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5df91f2338
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Merge rendering branch and fix conflicts
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2020-01-17 17:11:19 +01:00 |
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Daniel Chappuis
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45b02abaec
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Add PhysicsCommon class and use it as a factory for other library objects and add pile demo in testbed application
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2019-12-12 18:50:18 +01:00 |
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Daniel Chappuis
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43b818573a
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Improve rendering of testbed application (flat shading, 3 light sources, ...)
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2019-10-21 07:22:18 +02:00 |
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Daniel Chappuis
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71bfa6afce
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Remove setLocalScaling() method from CollisionShape and ProxyShape and use scaling only for HeightFieldShape, ConvexMeshShape and ConcaveMeshShape
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2018-03-26 22:00:52 +02:00 |
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Daniel Chappuis
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7495ff6598
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Refactor the testbed application and display objects AABBs
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2017-11-02 22:58:41 +01:00 |
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Daniel Chappuis
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b1aad2b7c4
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Refactor the testbed application
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2017-10-19 17:42:21 +02:00 |
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Daniel Chappuis
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050e8b36dc
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Refactor convex mesh shape (create PolyhedronMesh, ConvexPolyhedron classes)
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2017-03-22 19:07:31 +01:00 |
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Daniel Chappuis
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0b0975769b
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Refactor testbed application
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2017-01-28 11:38:48 +01:00 |
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Daniel Chappuis
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a9da0d6d3c
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Refactor testbed application
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2017-01-28 00:59:04 +01:00 |
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Daniel Chappuis
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d1cb0d9275
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Refactor testbed application, Add collision detection scene
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2017-01-28 00:22:22 +01:00 |
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Daniel Chappuis
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16478722de
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Use override keyword to mark virtual overriden methods
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2016-07-11 08:33:24 +02:00 |
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Daniel Chappuis
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8a75c867a5
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Change version number of the library
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2016-04-11 20:15:20 +02:00 |
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Daniel Chappuis
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357e0792ea
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Modifications in concave shape scene in testbed application
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2016-04-07 08:39:17 +02:00 |
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Daniel Chappuis
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a12703b86d
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Make possible to create a ConvexMeshShape using a TriangleVertexArray
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2016-01-07 23:04:39 +01:00 |
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Daniel Chappuis
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22b214fb91
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Add setScaling() method to objects in testbed/common
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2015-11-20 07:20:56 +01:00 |
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Daniel Chappuis
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cd808fcf62
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Modify the way the collision shapes are created (we don't make an internal copy anymore)
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2015-09-04 19:56:27 +02:00 |
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Daniel Chappuis
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047f612c37
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Refactoring and adding colors to the testbed application
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2015-08-08 11:40:37 +02:00 |
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Daniel Chappuis
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a35340a930
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Modify scenes to use the SceneDome class
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2015-07-29 18:15:20 +02:00 |
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Daniel Chappuis
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39ddabb6f5
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Make possible to witch between scenes and reset them
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2015-06-25 22:28:11 +02:00 |
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Daniel Chappuis
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fadedbdb30
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Modify rendering to use OpenGL 3.3
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2015-05-24 17:23:55 +02:00 |
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Daniel Chappuis
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e35db3f150
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Update the testbed application to perform the interpolation externally
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2015-04-20 23:23:46 +02:00 |
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Daniel Chappuis
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b6d4d83443
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Start working on the testbed application
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2015-04-08 20:47:55 +02:00 |
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