Daniel Chappuis
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67f8e100f3
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Initialize mIsDebugRenderingEnabled variable in PhysicsWorld
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2022-02-23 22:50:51 +01:00 |
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Daniel Chappuis
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185d52297c
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Remove wrong assert and fix typo in comments
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2022-02-23 22:42:38 +01:00 |
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Daniel Chappuis
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d5f3ffd855
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Update version number and dates
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2022-01-01 01:14:49 +01:00 |
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Daniel Chappuis
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9f436cdc20
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Remove TODO
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2021-12-31 15:48:43 +01:00 |
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Daniel Chappuis
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62e17155e3
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Small modifications in CollisionDetectionSystem
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2021-12-16 22:52:07 +01:00 |
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jingqi
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cabef2b460
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Fix wrong argument order
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2021-12-15 16:22:21 +08:00 |
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jingqi
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baf4d3f492
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Remove involved overlapping pairs when addNoCollisionPair() is called
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2021-12-15 16:01:35 +08:00 |
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jingqi
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e28c6e5d7f
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ConvexPolyhedronShape::getVertex() should return constant references
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2021-12-15 16:00:21 +08:00 |
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Daniel Chappuis
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fa9f187632
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Working on cone limit for Ball And Socket joint
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2021-12-11 20:59:40 +01:00 |
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Daniel Chappuis
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bc59840fec
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Merge branch 'develop' of https://github.com/jingqi/reactphysics3d into jingqi-develop
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2021-12-07 08:59:06 +01:00 |
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jingqi
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e998d8d6da
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Fix wrong 'r1' and 'r2' vectors if bodies' local center of mass is not zero
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2021-12-03 11:19:08 +08:00 |
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Daniel Chappuis
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80c7d1289c
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Improve API documentation
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2021-11-23 17:36:23 +01:00 |
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Daniel Chappuis
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6cbd6693ca
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Fix warnings
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2021-11-22 07:41:38 +01:00 |
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Daniel Chappuis
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b3d8b13214
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Fix warnings
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2021-11-18 16:52:11 +01:00 |
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Daniel Chappuis
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2545e5f702
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Fix warnings
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2021-11-12 17:19:09 +01:00 |
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Daniel Chappuis
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a33a10440c
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Fix warnings
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2021-11-08 17:06:36 +01:00 |
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Daniel Chappuis
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0e15fa0a01
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Fix warnings in MSVC
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2021-11-05 16:55:38 +01:00 |
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Daniel Chappuis
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4719d33ab4
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Do not compute transform inverse twice in SliderJoint
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2021-11-04 16:45:43 +01:00 |
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Daniel Chappuis
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39aa39e385
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Fix warnings on MSVC
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2021-11-02 17:09:09 +01:00 |
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Daniel Chappuis
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408134666a
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Remove duplicate contact points in a manifold during collision detection and increase maximum number of contact points in a potential manifold
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2021-09-30 21:02:01 +02:00 |
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Daniel Chappuis
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a0c2c9fe23
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Merge conflicts when reverting commit a8f939c7
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2021-09-28 21:51:43 +02:00 |
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Daniel Chappuis
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3e7b990a07
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Fix issue in PhysicsWorld::destroyRigigBody() method
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2021-09-24 17:10:10 +02:00 |
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Daniel Chappuis
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1273f3a83c
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Change the function used for the linear and angular damping of the rigid bodies
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2021-09-09 00:05:45 +02:00 |
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Daniel Chappuis
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d614187c95
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Small change in PolyhedronMesh
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2021-09-02 21:10:57 +02:00 |
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Daniel Chappuis
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e7a1296de1
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Replace some uint types with uint32 or uint16
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2021-09-01 09:45:58 +02:00 |
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Daniel Chappuis
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90741a69bb
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Replace some uint declarations to uint32
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2021-09-01 09:14:38 +02:00 |
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Daniel Chappuis
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f65cc68915
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Replace some uint declarations to uint32
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2021-08-25 20:48:05 +02:00 |
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Daniel Chappuis
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b2b72036ac
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Fix warnings
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2021-08-24 17:31:58 +02:00 |
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Daniel Chappuis
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c237cecf68
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Fix warnings
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2021-08-18 10:35:26 +02:00 |
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Daniel Chappuis
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3050c83b0d
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Fix warnings
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2021-08-17 07:14:39 +02:00 |
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Daniel Chappuis
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f39cad7482
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Solve most important constraints at the end for better simulation results
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2021-08-16 07:19:12 +02:00 |
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Daniel Chappuis
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5fd3f8f1df
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Improve comment for HingeJoint::getAngle() method
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2021-08-13 17:03:33 +02:00 |
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Daniel Chappuis
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ba893049f1
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Merge branch 'develop' of https://github.com/jingqi/reactphysics3d into jingqi-develop
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2021-08-11 12:22:34 +02:00 |
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Daniel Chappuis
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1eb2018bd3
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Fix issues with double precision floating values
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2021-08-09 17:08:22 +02:00 |
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jingqi
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11efc8973d
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Fix wrong operator in ContactSolverSystem::initializeForIsland()
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2021-08-06 12:52:06 +08:00 |
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jingqi
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d5c1578f53
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Fix wrong operator in ContactSolverSystem::initializeForIsland()
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2021-08-06 12:19:46 +08:00 |
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jingqi
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53acd891dc
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Fix typo
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2021-08-06 12:13:11 +08:00 |
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Daniel Chappuis
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d6873a6fc8
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Fix conflicts
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2021-07-29 22:18:00 +02:00 |
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Daniel Chappuis
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a103de32d7
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Fix issue 192 in CollisionDetectionSystem
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2021-07-27 20:44:18 +02:00 |
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Daniel Chappuis
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cc970840b1
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Merge branch 'contacts-fix' into develop
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2021-07-26 20:30:20 +02:00 |
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Daniel Chappuis
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e8439edd96
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Add unit tests for the RigidBody class and refactor methods to apply forces and torques to rigid bodies
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2021-07-23 16:02:47 +02:00 |
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Daniel Chappuis
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a8f939c7b2
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Remove code that discarded some potential contacts before contact reduction in order not to drop possible useful contacts
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2021-07-16 17:05:56 +02:00 |
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Daniel Chappuis
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cc9da45dc3
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Add and rename methods to apply forces to a RigidBody
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2021-07-16 17:01:58 +02:00 |
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Daniel Chappuis
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312a4cc9a8
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Fix issue with cone limit of ball-and-socket joint
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2021-07-04 15:42:42 +02:00 |
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Daniel Chappuis
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4dae9449c9
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Fix issue with sleeping bodies and joints and small changes
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2021-07-03 22:28:19 +02:00 |
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Minigee
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288627bd41
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Fixed a bug where changing the transform of a Collider attached to a sleeping RigidBody caused the body to remain asleep
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2021-06-26 02:30:14 -05:00 |
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Daniel Chappuis
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de86e9cbbd
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Merge branch 'conelimit' into develop
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2021-06-24 23:55:57 +02:00 |
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Daniel Chappuis
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67d480c4ee
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Working on cone limit for Ball and Socket joint
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2021-06-24 23:30:08 +02:00 |
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Daniel Chappuis
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4a802a759c
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Working on cone limit
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2021-05-04 15:50:16 +02:00 |
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Daniel Chappuis
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69708bc23f
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Merge branch 'master' of https://github.com/CentuCore/reactphysics3d into CentuCore-master
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2021-04-20 23:41:06 +02:00 |
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