Daniel Chappuis
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63094dfd92
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Fix issue in ConcaveMeshShape (AABB calculation)
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2015-10-27 18:34:29 +01:00 |
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Daniel Chappuis
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e135d4b592
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Add Concave Mesh scene in testbed application
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2015-10-26 18:15:56 +01:00 |
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Daniel Chappuis
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1c735e483c
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Working on triangular mesh collision detection
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2015-10-26 18:15:25 +01:00 |
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Daniel Chappuis
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a070dca761
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Small changes in ContactManifold
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2015-10-19 17:59:41 +02:00 |
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Daniel Chappuis
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c3c9a5c38c
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Remove contact manifolds that do not have contact points anymore after manifold update
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2015-10-19 06:55:35 +02:00 |
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Daniel Chappuis
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b5314040b5
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Do not use contact normal choice when there is a single manifold
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2015-10-16 06:54:25 +02:00 |
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Daniel Chappuis
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55789d5cdf
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Fix memory leak
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2015-10-15 08:26:33 +02:00 |
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Daniel Chappuis
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85c6a2eaf5
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Return manifold set by reference and not by pointer
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2015-10-15 07:48:28 +02:00 |
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Daniel Chappuis
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20c9794a20
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Remove ProxyShapes pointers from OverlappingPair
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2015-10-13 19:10:13 +02:00 |
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Daniel Chappuis
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3acdeb8cd2
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Remove dynamic memory allocation of ContactPointInfo instances during narrow-phase
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2015-10-12 18:37:18 +02:00 |
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Daniel Chappuis
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c7846d4a29
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Report narrow-phase contacts to the collision detection in a more generic way
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2015-10-12 18:02:18 +02:00 |
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Daniel Chappuis
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ec5e41c19e
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Add ContactManifoldSet to allow several ContactManifolds per overlapping pair
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2015-10-08 21:28:37 +02:00 |
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Daniel Chappuis
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535bc0bcc1
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Add glew into the include directories of the testbed application
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2015-10-08 21:18:49 +02:00 |
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Daniel Chappuis
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fc91540a79
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Add ContactManifoldSet class
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2015-10-02 07:04:05 +02:00 |
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Daniel Chappuis
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a2514b8fa4
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Fix issue with testbed application on non retina displays
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2015-09-22 07:32:18 +02:00 |
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Daniel Chappuis
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aab1413f4d
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Continue working of triangular meshes
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2015-09-13 13:02:05 +02:00 |
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Daniel Chappuis
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5ff56759ee
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Remove unused code in testbed application
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2015-09-11 06:45:42 +02:00 |
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Daniel Chappuis
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a37f00c41c
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Use a CollisionShapeInfo instead of a ProxyShape in the collision detection algorithms
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2015-09-10 07:30:50 +02:00 |
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Daniel Chappuis
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a928c73827
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Fix compilation errors on Visual Studio
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2015-09-06 12:38:10 +02:00 |
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Daniel Chappuis
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cd808fcf62
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Modify the way the collision shapes are created (we don't make an internal copy anymore)
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2015-09-04 19:56:27 +02:00 |
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Daniel Chappuis
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ae122f07d6
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Add ConcaveShape et ConvexShape classes
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2015-08-31 17:33:34 +02:00 |
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Daniel Chappuis
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eeb9e1009b
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Modify .gitignore file
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2015-08-27 22:47:40 +02:00 |
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Daniel Chappuis
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3103314fe3
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Merge branch 'ColinGilbert-develop' into develop
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2015-08-27 22:41:42 +02:00 |
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Daniel Chappuis
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16617fef8e
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Merge branch 'develop' of https://github.com/ColinGilbert/reactphysics3d into ColinGilbert-develop
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2015-08-27 22:32:18 +02:00 |
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Daniel Chappuis
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0ddec3f842
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Start working on triangular meshes collision detection
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2015-08-27 22:31:05 +02:00 |
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Colin
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22d90659bb
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Final fix :)
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2015-08-26 04:30:07 -06:00 |
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Colin
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494f866357
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Fix merge mess
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2015-08-26 04:23:44 -06:00 |
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Colin
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87b88fc953
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Merge branch 'develop' of https://www.github.com/DanielChappuis/reactphysics3d into develop
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2015-08-26 04:01:18 -06:00 |
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Colin Gilbert
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7e85e1e1c5
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Merge pull request #1 from ColinGilbert/master
Propagate static_cast improvements to dev
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2015-08-24 13:59:58 -06:00 |
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Colin
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3fdc056a1e
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Fix oops for CI
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2015-08-24 13:43:57 -06:00 |
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Colin
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1468f8f13c
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Replace dynamic_cast with static_cast
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2015-08-24 13:36:30 -06:00 |
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Daniel Chappuis
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c76e5247aa
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Allow the user to use custom collision detection algorithm
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2015-08-19 18:48:08 +02:00 |
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Daniel Chappuis
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7ce44f9775
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Fix warnings
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2015-08-17 06:44:26 +02:00 |
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Daniel Chappuis
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1bde11f245
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Fix compilation errors on Visual Studio
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2015-08-13 19:47:29 +02:00 |
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Daniel Chappuis
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aff7c2ec53
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Update documentation
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2015-08-13 19:12:51 +02:00 |
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Daniel Chappuis
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345afc1a1d
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Destroy bodies and joints in the destructor of CollisionWorld and DynamicsWorld
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2015-08-13 07:19:15 +02:00 |
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Daniel Chappuis
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b47201fcdf
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Update documentation
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2015-08-12 18:14:40 +02:00 |
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Daniel Chappuis
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8a26d8a0ca
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Merge branch 'testbed' into develop
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2015-08-11 22:33:54 +02:00 |
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Daniel Chappuis
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bd3fc98fba
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Modifications in testbed application
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2015-08-11 22:28:16 +02:00 |
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Daniel Chappuis
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06e68baa39
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Fix rendering issue in RaycastScene
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2015-08-11 21:40:07 +02:00 |
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Daniel Chappuis
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ce80426a2c
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Shadow map issue
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2015-08-11 18:32:45 +02:00 |
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Daniel Chappuis
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a4e28ddcf1
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Add getContactsList() method to DynamicsWorld
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2015-08-11 18:32:06 +02:00 |
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Daniel Chappuis
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2a3fe8f8d1
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Handle division by zero in a better way in Vector2, Vector3 getUnit() and normalize()
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2015-08-11 06:58:55 +02:00 |
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Daniel Chappuis
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047f612c37
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Refactoring and adding colors to the testbed application
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2015-08-08 11:40:37 +02:00 |
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Daniel Chappuis
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5d7cb3cfd5
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Working on the testbed application
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2015-08-06 21:06:35 +02:00 |
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Daniel Chappuis
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c7bff41ba8
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Fix issue in shadow mapping
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2015-08-03 23:05:55 +02:00 |
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Daniel Chappuis
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a355a563f8
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Working on shadow mapping
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2015-07-31 21:54:02 +02:00 |
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Daniel Chappuis
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a35340a930
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Modify scenes to use the SceneDome class
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2015-07-29 18:15:20 +02:00 |
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Daniel Chappuis
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6884adf0c2
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Fix issue with shadow mapping
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2015-07-26 22:30:45 +00:00 |
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Daniel Chappuis
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b5f1557bd6
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Continue working on shadow mapping for the testbed application
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2015-07-25 23:28:27 +00:00 |
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