Commit Graph

30 Commits

Author SHA1 Message Date
Daniel Chappuis
b0fde22678 Rename ProxyShape to Collider 2020-01-20 21:22:46 +01:00
Daniel Chappuis
5df91f2338 Merge rendering branch and fix conflicts 2020-01-17 17:11:19 +01:00
Daniel Chappuis
45b02abaec Add PhysicsCommon class and use it as a factory for other library objects and add pile demo in testbed application 2019-12-12 18:50:18 +01:00
Daniel Chappuis
43b818573a Improve rendering of testbed application (flat shading, 3 light sources, ...) 2019-10-21 07:22:18 +02:00
Daniel Chappuis
74b442077f Working on testCollision() and testOverlap() methods 2019-06-25 23:26:06 +02:00
Daniel Chappuis
ac0e620f02 Remove old code 2019-05-12 14:26:55 +02:00
Daniel Chappuis
d14e42be70 Refactor the way headers are included and use more forward declarations for faster compilation time 2018-04-20 07:13:39 +02:00
Daniel Chappuis
2e28b5ad8f Refactor profiler and add logger 2018-03-15 23:11:26 +01:00
Daniel Chappuis
393bb0ed88 Refactor profiler and start working on logger 2018-03-14 07:33:28 +01:00
Daniel Chappuis
301823729d Remove the use of std::vector 2018-01-20 17:30:36 +01:00
Daniel Chappuis
584b28a91c Add Cube stack scene in the testbed application 2018-01-14 10:51:38 +01:00
Daniel Chappuis
4cc024b85e Rename fields and methods in ContactPoint class 2017-11-29 23:43:55 +01:00
Daniel Chappuis
317dea90bd Remove Quaternion constructor with Euler angles and replace it by static fromEulerAngles() method 2017-11-28 17:26:13 +01:00
Daniel Chappuis
e9709c3db5 Refactor the Profiler. Now there is one profiler instance per CollisionWorld/DynamicsWorld instance instead of a static one 2017-11-10 19:57:50 +01:00
Daniel Chappuis
7495ff6598 Refactor the testbed application and display objects AABBs 2017-11-02 22:58:41 +01:00
Daniel Chappuis
b1aad2b7c4 Refactor the testbed application 2017-10-19 17:42:21 +02:00
Daniel Chappuis
9b89f66667 Fix issues and refactor collision shape type and collision shape name 2017-08-31 23:11:00 +02:00
Daniel Chappuis
11589dbb2c Edit collision detection scene 2017-08-18 17:51:10 +02:00
Daniel Chappuis
8b82c4ac81 Refactor the way to create the contact manifolds and contact points 2017-07-30 22:14:46 +02:00
Daniel Chappuis
6e9a84823a Fix issues in collision detection 2017-07-17 08:05:40 +02:00
Daniel Chappuis
3ec8dddd91 Add box shapes in collision detection scene of testbed application 2017-05-29 22:31:33 +02:00
Daniel Chappuis
9d55255c56 Add contact point normals and constant color shader in testbed application 2017-05-17 23:40:17 +02:00
Daniel Chappuis
678c88d3bd Add box in collision detection scene for the testbed application 2017-05-16 07:11:18 +02:00
Daniel Chappuis
0ecd554f50 Update collision detection scene in testbed application 2017-02-27 19:06:28 +01:00
Daniel Chappuis
7a656aedc9 Working on HalfEdgeStructure 2017-02-13 22:38:47 +01:00
Daniel Chappuis
30e0132e15 Add capsule/capsule and capsule/sphere collision algorithm 2017-02-02 23:10:01 +01:00
Daniel Chappuis
e9f2f94f64 Continue working on SAT, remove Cone and Cylinder shapes 2017-02-02 22:58:40 +01:00
Daniel Chappuis
adeac94506 Working on collision detection scene 2017-01-28 15:23:05 +01:00
Daniel Chappuis
0b0975769b Refactor testbed application 2017-01-28 11:38:48 +01:00
Daniel Chappuis
d1cb0d9275 Refactor testbed application, Add collision detection scene 2017-01-28 00:22:22 +01:00