jingqi
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baf4d3f492
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Remove involved overlapping pairs when addNoCollisionPair() is called
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2021-12-15 16:01:35 +08:00 |
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jingqi
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e28c6e5d7f
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ConvexPolyhedronShape::getVertex() should return constant references
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2021-12-15 16:00:21 +08:00 |
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Daniel Chappuis
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fa9f187632
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Working on cone limit for Ball And Socket joint
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2021-12-11 20:59:40 +01:00 |
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Daniel Chappuis
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80c7d1289c
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Improve API documentation
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2021-11-23 17:36:23 +01:00 |
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Daniel Chappuis
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6cbd6693ca
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Fix warnings
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2021-11-22 07:41:38 +01:00 |
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Daniel Chappuis
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b3d8b13214
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Fix warnings
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2021-11-18 16:52:11 +01:00 |
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Daniel Chappuis
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2545e5f702
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Fix warnings
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2021-11-12 17:19:09 +01:00 |
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Daniel Chappuis
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b9f123ff8a
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Replace size_t size of containers by uint64
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2021-11-09 17:11:51 +01:00 |
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Daniel Chappuis
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a33a10440c
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Fix warnings
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2021-11-08 17:06:36 +01:00 |
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Daniel Chappuis
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c55d9c7c61
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Replace size type uint32 by size_t for the containers (Array, Map, Set, ...)
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2021-11-08 07:59:34 +01:00 |
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Daniel Chappuis
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0e15fa0a01
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Fix warnings in MSVC
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2021-11-05 16:55:38 +01:00 |
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Daniel Chappuis
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39aa39e385
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Fix warnings on MSVC
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2021-11-02 17:09:09 +01:00 |
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Daniel Chappuis
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975eb1c11f
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Edit comments in DefaultLogger
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2021-10-06 21:18:23 +02:00 |
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Daniel Chappuis
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408134666a
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Remove duplicate contact points in a manifold during collision detection and increase maximum number of contact points in a potential manifold
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2021-09-30 21:02:01 +02:00 |
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Daniel Chappuis
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a0c2c9fe23
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Merge conflicts when reverting commit a8f939c7
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2021-09-28 21:51:43 +02:00 |
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Daniel Chappuis
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65e99add46
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Edit comments in Map and Set classes
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2021-09-28 12:58:50 +02:00 |
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Daniel Chappuis
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a769cad359
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Make the RigidBody::setIsSleeping() method public
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2021-09-24 17:11:30 +02:00 |
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Daniel Chappuis
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ce0bb3b9a6
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Fix wrong parameter name
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2021-09-07 22:00:02 +02:00 |
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Daniel Chappuis
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e229cc9b4b
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Changes in Set and Map classes
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2021-09-02 20:49:12 +02:00 |
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Daniel Chappuis
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e7a1296de1
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Replace some uint types with uint32 or uint16
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2021-09-01 09:45:58 +02:00 |
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Daniel Chappuis
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90741a69bb
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Replace some uint declarations to uint32
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2021-09-01 09:14:38 +02:00 |
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Daniel Chappuis
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f65cc68915
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Replace some uint declarations to uint32
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2021-08-25 20:48:05 +02:00 |
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Daniel Chappuis
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b2b72036ac
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Fix warnings
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2021-08-24 17:31:58 +02:00 |
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Daniel Chappuis
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c237cecf68
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Fix warnings
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2021-08-18 10:35:26 +02:00 |
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Daniel Chappuis
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3050c83b0d
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Fix warnings
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2021-08-17 07:14:39 +02:00 |
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Daniel Chappuis
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31c071fcca
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Improve code documentation of HingeJoint::getAngle() method
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2021-08-16 07:18:09 +02:00 |
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Daniel Chappuis
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6db3674c65
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Fix memory leaks in Map and Set classes
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2021-08-13 16:52:17 +02:00 |
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Daniel Chappuis
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d6873a6fc8
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Fix conflicts
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2021-07-29 22:18:00 +02:00 |
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Daniel Chappuis
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a103de32d7
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Fix issue 192 in CollisionDetectionSystem
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2021-07-27 20:44:18 +02:00 |
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Daniel Chappuis
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cc970840b1
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Merge branch 'contacts-fix' into develop
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2021-07-26 20:30:20 +02:00 |
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Daniel Chappuis
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e8439edd96
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Add unit tests for the RigidBody class and refactor methods to apply forces and torques to rigid bodies
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2021-07-23 16:02:47 +02:00 |
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Daniel Chappuis
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a8f939c7b2
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Remove code that discarded some potential contacts before contact reduction in order not to drop possible useful contacts
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2021-07-16 17:05:56 +02:00 |
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Daniel Chappuis
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cc9da45dc3
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Add and rename methods to apply forces to a RigidBody
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2021-07-16 17:01:58 +02:00 |
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Daniel Chappuis
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4dae9449c9
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Fix issue with sleeping bodies and joints and small changes
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2021-07-03 22:28:19 +02:00 |
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Minigee
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288627bd41
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Fixed a bug where changing the transform of a Collider attached to a sleeping RigidBody caused the body to remain asleep
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2021-06-26 02:30:14 -05:00 |
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Daniel Chappuis
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67d480c4ee
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Working on cone limit for Ball and Socket joint
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2021-06-24 23:30:08 +02:00 |
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Daniel Chappuis
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4a802a759c
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Working on cone limit
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2021-05-04 15:50:16 +02:00 |
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Daniel Chappuis
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716aa1940d
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Working on cone limit for BallAndSocket joint
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2021-03-21 15:22:43 +01:00 |
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Daniel Chappuis
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4c0e629e9b
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Use C++11 std::chrono library to deal with time instead of old code
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2021-02-22 21:08:55 +01:00 |
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Daniel Chappuis
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e0555f1a57
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Add methods Joint::getReactionForce() and Joint::getReactionTorque() to retrieve the reaction force and torque of a joint
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2021-02-08 21:42:26 +01:00 |
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Daniel Chappuis
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4d14c8e854
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Remove unused method declaration
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2021-02-03 13:21:44 +01:00 |
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Daniel Chappuis
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2e1046f2b8
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Improve robustness of constraint solver (avoid inverse of matrix with zero determinant)
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2021-01-29 22:08:39 +01:00 |
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Daniel Chappuis
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5af0cbfae4
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Modifications in RigidBodyComponents for locking linear/angular axis
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2021-01-16 23:53:45 +01:00 |
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Daniel Chappuis
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a3ceafff07
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Make possible to lock the linear/angular axis of a RigidBody
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2021-01-15 23:47:29 +01:00 |
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Daniel Chappuis
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bacdf23f8b
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Fix issue and modifications in HeightFieldShape
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2020-12-31 16:41:05 +01:00 |
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Daniel Chappuis
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d0fa4c2755
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Improve the raycasting performance against HeightFielfShape with a better middle-phase algorithm
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2020-12-28 00:07:08 +01:00 |
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Daniel Chappuis
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983398eb1b
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Merge branch 'master' into optimization
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2020-11-28 20:37:48 +01:00 |
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Daniel Chappuis
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23abaa905d
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Add the HingeJoint::getAngle() method to get the current angle of the hinge joint
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2020-11-28 19:45:38 +01:00 |
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Daniel Chappuis
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9d645bdca7
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Use faster ray vs ABBB intersection algorithm in raycasting DynamicAABBTree broad-phase
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2020-11-08 15:13:17 +01:00 |
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Daniel Chappuis
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2b052969a9
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Compute the half-edge structure of TriangleShape and BoxShape only once at the beginning
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2020-10-29 23:09:15 +01:00 |
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