Daniel Chappuis
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1812402617
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Add support for the different body types (static, kinematic, dynamic)
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2013-11-21 23:24:11 +01:00 |
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Daniel Chappuis
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b5ae655b0a
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Add comments, modify method names, change solver nb of iterations, ...
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2013-09-27 18:43:45 +02:00 |
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Daniel Chappuis
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a76100a378
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Modifications of CMake files and remove the freeglut source code
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2013-09-16 20:35:23 +02:00 |
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Daniel Chappuis
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76deef4358
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Fix issues on Mac OS X
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2013-09-15 23:32:42 +02:00 |
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Daniel Chappuis
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7ca5b88ce3
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Fix compilation errors on Mac OS X and remove the compilation of freeglut from the CMake files
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2013-09-12 22:45:43 +02:00 |
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Daniel Chappuis
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f575a46fdd
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Modification of the examples
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2013-09-10 21:53:34 +02:00 |
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Daniel Chappuis
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4bd228e8c0
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Add the collision shapes example
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2013-09-10 21:35:56 +02:00 |
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Daniel Chappuis
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e4d283186f
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Modify some examples
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2013-07-10 00:23:15 +02:00 |
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Daniel Chappuis
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e081661d8c
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Add the Material class to store the material properties of a rigid body
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2013-07-10 00:17:14 +02:00 |
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Daniel Chappuis
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84d946ac48
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Modifications of the examples
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2013-07-03 22:42:58 +02:00 |
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Daniel Chappuis
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501b0747d3
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Modifications in the examples
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2013-07-02 23:14:08 +02:00 |
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Daniel Chappuis
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f692f7ef12
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Allocate memory for the collision shapes inside the physics engine
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2013-04-22 21:25:40 +02:00 |
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Daniel Chappuis
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91908c1bbc
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Continue to implement the examples using the openg-framework
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2013-04-18 22:22:45 +02:00 |
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