Daniel Chappuis
8be408ccec
Modifications for smooth concave mesh contacts
2016-01-05 18:39:22 +01:00
Daniel Chappuis
6ebad66acf
Working on triangles mesh raycasting
2015-12-02 22:25:52 +01:00
Daniel Chappuis
3476f3e9c4
Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method
2015-11-19 07:20:43 +01:00
Daniel Chappuis
c3c9a5c38c
Remove contact manifolds that do not have contact points anymore after manifold update
2015-10-19 06:55:35 +02:00
Daniel Chappuis
55789d5cdf
Fix memory leak
2015-10-15 08:26:33 +02:00
Daniel Chappuis
85c6a2eaf5
Return manifold set by reference and not by pointer
2015-10-15 07:48:28 +02:00
Daniel Chappuis
3acdeb8cd2
Remove dynamic memory allocation of ContactPointInfo instances during narrow-phase
2015-10-12 18:37:18 +02:00
Daniel Chappuis
c7846d4a29
Report narrow-phase contacts to the collision detection in a more generic way
2015-10-12 18:02:18 +02:00
Daniel Chappuis
ec5e41c19e
Add ContactManifoldSet to allow several ContactManifolds per overlapping pair
2015-10-08 21:28:37 +02:00
Daniel Chappuis
fc91540a79
Add ContactManifoldSet class
2015-10-02 07:04:05 +02:00
Daniel Chappuis
aab1413f4d
Continue working of triangular meshes
2015-09-13 13:02:05 +02:00
Daniel Chappuis
a37f00c41c
Use a CollisionShapeInfo instead of a ProxyShape in the collision detection algorithms
2015-09-10 07:30:50 +02:00
Daniel Chappuis
c76e5247aa
Allow the user to use custom collision detection algorithm
2015-08-19 18:48:08 +02:00
Daniel Chappuis
7ce44f9775
Fix warnings
2015-08-17 06:44:26 +02:00
Daniel Chappuis
6679bb27bc
Changes for the next release
2015-02-15 21:56:45 +01:00
Daniel Chappuis
c56557898f
Small modifications
2015-02-09 22:37:36 +01:00
Daniel Chappuis
0b3abacb3c
Fix possible memory leaks
2015-02-07 14:15:05 +01:00
Daniel Chappuis
bb0da781a7
Fix compilation warnings
2015-02-01 01:09:58 +01:00
Daniel Chappuis
c8a83768d5
Only compute narrow collisition test if at least one body is awake and not static
2014-12-31 01:47:50 +01:00
Daniel Chappuis
c15b83db4a
Add collision and raycast filtering using bits mask
2014-12-31 01:19:14 +01:00
Daniel Chappuis
aae4da54d0
Add methods to test collision and AABB overlap in physics world
2014-12-28 00:54:34 +01:00
Daniel Chappuis
5f7af61593
-Remove unnecessary contact manifold
...
-Delete the BroadPhasePair class
2014-11-21 21:27:09 +01:00
Daniel Chappuis
2570d794c3
Fix issues in CollisionBody
2014-11-20 21:59:53 +01:00
Daniel Chappuis
6c505377c5
Clean up the include statements
2014-08-07 21:38:31 +02:00
Daniel Chappuis
bc4de62e75
Fix issue in the collision detection for compound shapes
2014-06-10 23:37:11 +02:00
Daniel Chappuis
cbeeec21f3
fix issues in Dynamic AABB Tree and add compound shapes in the examples
2014-06-10 22:46:32 +02:00
Daniel Chappuis
aa76c85e60
continue to replace SAP broad-phase by a dynamic AABB tree
2014-05-15 06:39:39 +02:00
Daniel Chappuis
643ca41922
continue to work on replacing SAP broad-phase by dynamic AABB tree
2014-04-11 23:50:00 +02:00
Daniel Chappuis
1812402617
Add support for the different body types (static, kinematic, dynamic)
2013-11-21 23:24:11 +01:00
Daniel Chappuis
b5ae655b0a
Add comments, modify method names, change solver nb of iterations, ...
2013-09-27 18:43:45 +02:00
Daniel Chappuis
d4c7eee175
Rename the Constraint class into Joint and do not perform collision detection between two sleeping bodies
2013-09-07 10:57:58 +02:00
Daniel Chappuis
ce0078c2a9
Implement the non-linear-gauss-seidel position error correction
2013-06-26 22:28:31 +02:00
Daniel Chappuis
2b2143d41e
Continue the implementation of the constraint solver
2013-04-24 19:24:28 +02:00
Daniel Chappuis
e03888ea25
Finish the implementation of the memory allocator
2013-04-01 23:43:50 +02:00
Daniel Chappuis
f479c5edf3
Finish the implementation of the profiler
2013-03-26 21:37:55 +01:00
Daniel Chappuis
f38803d75a
Fix some warnings
2013-03-17 17:07:09 +01:00
Daniel Chappuis
dac5a2729a
Do not compute the AABB of a sphere by rotating its extents
2013-03-14 22:47:59 +01:00
Daniel Chappuis
04a31c696c
Add Doxygen documentation into the code
2013-03-05 23:09:50 +01:00
Daniel Chappuis
03cddcf568
Access std::map using find() method
2013-03-03 16:36:07 +01:00
Daniel Chappuis
4346a16f62
Replace the 0 constant by the NULL pointer in CollisionDetection.cpp
2013-02-28 23:18:48 +01:00
Daniel Chappuis
4ca42f9392
Clean the code :
...
- Use the mVariable syntax for member variables
- Every lines contain at most 100 characters
- Add private copy-constructor and assignment operators when needed
2012-10-09 22:21:02 +02:00
Daniel Chappuis
fc37d40bbb
Remove the PhysicsEngine and PhysicsWorld classes and add the CollisionWorld and DynamicsWorld classes
2012-10-03 21:00:17 +02:00
Daniel Chappuis
4c0c285174
Add the BroadPhasePair class
2012-09-26 23:07:40 +02:00
Daniel Chappuis
2ed2b2a54f
Add the CollisionBody class
2012-09-18 22:09:49 +02:00
Daniel Chappuis
19f7925d47
Allow the MemoryPool class to start with zero allocated memory and grow when more memory is needed
2012-08-13 02:14:47 +02:00
Daniel Chappuis
29e5f2b7b4
Use the name CollisionShape instead of Collider for the collision shapes
2012-08-04 00:34:30 +02:00
Daniel Chappuis
c7faae9b20
Add the bodyindex type to represent the index number of a body
2012-08-02 23:33:56 +02:00
chappuis.daniel
cd47b3e617
Implementation of the array-based Sweep-And-Prune broad-phase collision detection algorithm from Pierre Terdiman
...
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@466 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-07-25 21:31:57 +00:00
chappuis.daniel
b013204b3f
Allocate the ContactInfo into a memory pool for better efficiency
...
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@465 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-28 21:03:30 +00:00
chappuis.daniel
b381388f87
Make possible to use a single collider for multiple rigid bodies
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@464 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-27 22:41:26 +00:00