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AABB.cpp
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Refactor the testbed application and display objects AABBs
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2017-11-02 22:58:41 +01:00 |
AABB.h
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Add Cube stack scene in the testbed application
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2018-01-14 10:51:38 +01:00 |
Box.cpp
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Rename DynamicsWorld class to PhysicsWorld
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2020-01-27 17:46:00 +01:00 |
Box.h
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The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler.
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2020-02-01 13:41:30 +01:00 |
Capsule.cpp
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Rename DynamicsWorld class to PhysicsWorld
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2020-01-27 17:46:00 +01:00 |
Capsule.h
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The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler.
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2020-02-01 13:41:30 +01:00 |
ConcaveMesh.cpp
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Make possible to change the size of the collision shapes after their creation
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2020-02-06 07:21:13 +01:00 |
ConcaveMesh.h
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Make possible to change the size of the collision shapes after their creation
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2020-02-06 07:21:13 +01:00 |
ConvexMesh.cpp
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Make possible to change the size of the collision shapes after their creation
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2020-02-06 07:21:13 +01:00 |
ConvexMesh.h
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Make possible to change the size of the collision shapes after their creation
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2020-02-06 07:21:13 +01:00 |
Dumbbell.cpp
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Rename DynamicsWorld class to PhysicsWorld
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2020-01-27 17:46:00 +01:00 |
Dumbbell.h
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The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler.
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2020-02-01 13:41:30 +01:00 |
HeightField.cpp
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Make possible to change the size of the collision shapes after their creation
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2020-02-06 07:21:13 +01:00 |
HeightField.h
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Make possible to change the size of the collision shapes after their creation
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2020-02-06 07:21:13 +01:00 |
Line.cpp
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Line.h
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PerlinNoise.cpp
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PerlinNoise.h
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PhysicsObject.cpp
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Merge rendering branch and fix conflicts
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2020-01-17 17:11:19 +01:00 |
PhysicsObject.h
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Add PhysicsCommon class and use it as a factory for other library objects and add pile demo in testbed application
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2019-12-12 18:50:18 +01:00 |
Sphere.cpp
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Rename DynamicsWorld class to PhysicsWorld
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2020-01-27 17:46:00 +01:00 |
Sphere.h
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The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler.
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2020-02-01 13:41:30 +01:00 |
VisualContactPoint.cpp
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Fix compilation warnings
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2018-04-14 19:53:44 +02:00 |
VisualContactPoint.h
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