(Adjustments to an) Open source C++ physics engine library in 3D
Go to file
2018-04-03 07:08:19 +02:00
cmake Remove Find Freeglut CMake module 2015-03-03 21:45:58 +01:00
documentation Update of the user manual 2018-03-26 22:10:39 +02:00
src Fix issue with logger 2018-04-03 07:08:19 +02:00
test Fix memory leaks in tests 2018-03-29 07:40:24 +02:00
testbed Remove setLocalScaling() method from CollisionShape and ProxyShape and use scaling only for HeightFieldShape, ConvexMeshShape and ConcaveMeshShape 2018-03-26 22:00:52 +02:00
.gitignore Modify .gitignore file 2015-08-27 22:47:40 +02:00
.travis.yml Fix issue in Travis file 2018-03-16 07:57:28 +01:00
CHANGELOG.md Add changelog file 2018-03-19 23:07:43 +01:00
CMakeLists.txt Refactor profiler and start working on logger 2018-03-14 07:33:28 +01:00
LICENSE Update the license file 2018-03-06 16:18:33 +01:00
README.md Update Readme file 2018-03-15 23:13:34 +01:00
VERSION Change version number of the library 2016-04-11 20:15:20 +02:00

Travis Build Status Codacy Badge

ReactPhysics3D

ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games.

Website : http://www.reactphysics3d.com

Author : Daniel Chappuis

Drawing

Features

ReactPhysics3D has the following features :

- Rigid body dynamics
- Discrete collision detection
- Collision shapes (Sphere, Box, Capsule, Convex Mesh, Static Concave Mesh, Height Field)
- Multiple collision shapes per body
- Broadphase collision detection (Dynamic AABB tree)
- Narrowphase collision detection (SAT/GJK)
- Collision response and friction (Sequential Impulses Solver)
- Joints (Ball and Socket, Hinge, Slider, Fixed)
- Collision filtering with categories
- Ray casting
- Sleeping technique for inactive bodies
- Multi-platform (Windows, Linux, Mac OS X)
- No external libraries (do not use STL containers)
- Documentation (user manual and Doxygen API)
- Testbed application with demos
- Integrated Profiler
- Logs
- Unit tests

License

The ReactPhysics3D library is released under the open-source ZLib license.

Documentation

You can find the User Manual and the Doxygen API Documentation here

Branches

The "master" branch always contains the last released version of the library and some possible bug fixes. This is the most stable version. On the other side, the "develop" branch is used for development. This branch is frequently updated and can be quite unstable. Therefore, if you want to use the library in your application, it is recommended to checkout the "master" branch.

Issues

If you find any issue with the library, you can report it on the issue tracker here.