reactphysics3d/src/utils/Profiler.h

509 lines
15 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2016 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef REACTPHYSICS3D_PROFILER_H
#define REACTPHYSICS3D_PROFILER_H
// Libraries
#include "configuration.h"
#include "engine/Timer.h"
#include <fstream>
#include "containers/List.h"
/// ReactPhysics3D namespace
namespace reactphysics3d {
// Class ProfileNode
/**
* It represents a profile sample in the profiler tree.
*/
class ProfileNode {
private :
// -------------------- Attributes -------------------- //
/// Name of the node
const char* mName;
/// Total number of calls of this node
uint mNbTotalCalls;
/// Starting time of the sampling of corresponding block of code
long double mStartingTime;
/// Total time spent in the block of code
long double mTotalTime;
/// Recursion counter
int mRecursionCounter;
/// Pointer to the parent node
ProfileNode* mParentNode;
/// Pointer to a child node
ProfileNode* mChildNode;
/// Pointer to a sibling node
ProfileNode* mSiblingNode;
public :
// -------------------- Methods -------------------- //
/// Constructor
ProfileNode(const char* name, ProfileNode* parentNode);
/// Destructor
~ProfileNode();
/// Return a pointer to a sub node
ProfileNode* findSubNode(const char* name);
/// Return a pointer to the parent node
ProfileNode* getParentNode();
/// Return a pointer to a sibling node
ProfileNode* getSiblingNode();
/// Return a pointer to a child node
ProfileNode* getChildNode();
/// Return the name of the node
const char* getName();
/// Return the total number of call of the corresponding block of code
uint getNbTotalCalls() const;
/// Return the total time spent in the block of code
long double getTotalTime() const;
/// Called when we enter the block of code corresponding to this profile node
void enterBlockOfCode();
/// Called when we exit the block of code corresponding to this profile node
bool exitBlockOfCode();
/// Reset the profiling of the node
void reset();
/// Destroy the node
void destroy();
};
// Class ProfileNodeIterator
/**
* This class allows us to iterator over the profiler tree.
*/
class ProfileNodeIterator {
private :
// -------------------- Attributes -------------------- //
/// Current parent node
ProfileNode* mCurrentParentNode;
/// Current child node
ProfileNode* mCurrentChildNode;
public :
// -------------------- Methods -------------------- //
/// Constructor
ProfileNodeIterator(ProfileNode* startingNode);
/// Go to the first node
void first();
/// Go to the next node
void next();
/// Enter a given child node
void enterChild(int index);
/// Enter a given parent node
void enterParent();
/// Return true if we are at the root of the profiler tree
bool isRoot();
/// Return true if we are at the end of a branch of the profiler tree
bool isEnd();
/// Return the name of the current node
const char* getCurrentName();
/// Return the total time of the current node
long double getCurrentTotalTime();
/// Return the total number of calls of the current node
uint getCurrentNbTotalCalls();
/// Return the name of the current parent node
const char* getCurrentParentName();
/// Return the total time of the current parent node
long double getCurrentParentTotalTime();
/// Return the total number of calls of the current parent node
uint getCurrentParentNbTotalCalls();
};
// Class Profiler
/**
* This is the main class of the profiler. This profiler is based on "Real-Time Hierarchical
* Profiling" article from "Game Programming Gems 3" by Greg Hjelstrom and Byon Garrabrant.
*/
class Profiler {
public:
/// Format of the profiling data (text, ...)
enum class Format {Text};
/// Profile destination
class Destination {
public:
/// Log format (text, ...)
Format format;
/// Constructor
Destination(Format logFormat) : format(logFormat) {
}
/// Destructor
virtual ~Destination() {
}
/// Return the current output stream
virtual std::ostream& getOutputStream() = 0;
};
/// File destination to output profiling data into a file
class FileDestination : public Destination {
private:
std::string mFilePath;
/// Output file stream
std::ofstream mFileStream;
public:
/// Constructor
FileDestination(const std::string& filePath, Format format)
:Destination(format), mFilePath(filePath),
mFileStream(filePath, std::ios::binary) {
if(!mFileStream.is_open()) {
throw(std::runtime_error("ReactPhysics3D Logger: Unable to open an output stream to file " + mFilePath));
}
}
/// Destructor
virtual ~FileDestination() override {
if (mFileStream.is_open()) {
// Close the stream
mFileStream.close();
}
}
/// Return the current output stream
virtual std::ostream& getOutputStream() override {
return mFileStream;
}
};
/// Stream destination to output profiling data into a stream
class StreamDestination : public Destination {
private:
/// Output stream
std::ostream& mOutputStream;
public:
/// Constructor
StreamDestination(std::ostream& outputStream, Format format)
:Destination(format), mOutputStream(outputStream) {
}
/// Destructor
virtual ~StreamDestination() override {
}
/// Return the current output stream
virtual std::ostream& getOutputStream() override {
return mOutputStream;
}
};
private :
// -------------------- Attributes -------------------- //
/// Root node of the profiler tree
ProfileNode mRootNode;
/// Current node in the current execution
ProfileNode* mCurrentNode;
/// Frame counter
uint mFrameCounter;
/// Starting profiling time
long double mProfilingStartTime;
/// All the output destinations
List<Destination*> mDestinations;
/// Recursively print the report of a given node of the profiler tree
void printRecursiveNodeReport(ProfileNodeIterator* iterator, int spacing,
std::ostream &outputStream);
/// Destroy a previously allocated iterator
void destroyIterator(ProfileNodeIterator* iterator);
/// Destroy the profiler (release the memory)
void destroy();
public :
// -------------------- Methods -------------------- //
/// Constructor
Profiler();
/// Destructor
~Profiler();
/// Method called when we want to start profiling a block of code.
void startProfilingBlock(const char *name);
/// Method called at the end of the scope where the
/// startProfilingBlock() method has been called.
void stopProfilingBlock();
/// Reset the timing data of the profiler (but not the profiler tree structure)
void reset();
/// Return the number of frames
uint getNbFrames();
/// Return the elasped time since the start/reset of the profiling
long double getElapsedTimeSinceStart();
/// Increment the frame counter
void incrementFrameCounter();
/// Return an iterator over the profiler tree starting at the root
ProfileNodeIterator* getIterator();
// Add a file destination to the profiler
void addFileDestination(const std::string& filePath, Format format);
// Add a stream destination to the profiler
void addStreamDestination(std::ostream& outputStream, Format format);
/// Remove all logs destination previously set
void removeAllDestinations();
/// Print the report of the profiler in every output destinations
void printReport();
};
// Class ProfileSample
/**
* This class is used to represent a profile sample. It is constructed at the
* beginning of a code block we want to profile and destructed at the end of the
* scope to profile.
*/
class ProfileSample {
private:
Profiler* mProfiler;
public :
// -------------------- Methods -------------------- //
/// Constructor
ProfileSample(const char* name, Profiler* profiler) :mProfiler(profiler) {
assert(profiler != nullptr);
// Ask the profiler to start profiling a block of code
mProfiler->startProfilingBlock(name);
}
/// Destructor
~ProfileSample() {
// Tell the profiler to stop profiling a block of code
mProfiler->stopProfilingBlock();
}
};
#ifdef IS_PROFILING_ACTIVE
// Use this macro to start profile a block of code
#define RP3D_PROFILE(name, profiler) ProfileSample profileSample(name, profiler)
#else // If profile is not active
// Empty macro in case profiling is not active
#define RP3D_PROFILE(name, profiler)
#endif
// Return true if we are at the root of the profiler tree
inline bool ProfileNodeIterator::isRoot() {
return (mCurrentParentNode->getParentNode() == nullptr);
}
// Return true if we are at the end of a branch of the profiler tree
inline bool ProfileNodeIterator::isEnd() {
return (mCurrentChildNode == nullptr);
}
// Return the name of the current node
inline const char* ProfileNodeIterator::getCurrentName() {
return mCurrentChildNode->getName();
}
// Return the total time of the current node
inline long double ProfileNodeIterator::getCurrentTotalTime() {
return mCurrentChildNode->getTotalTime();
}
// Return the total number of calls of the current node
inline uint ProfileNodeIterator::getCurrentNbTotalCalls() {
return mCurrentChildNode->getNbTotalCalls();
}
// Return the name of the current parent node
inline const char* ProfileNodeIterator::getCurrentParentName() {
return mCurrentParentNode->getName();
}
// Return the total time of the current parent node
inline long double ProfileNodeIterator::getCurrentParentTotalTime() {
return mCurrentParentNode->getTotalTime();
}
// Return the total number of calls of the current parent node
inline uint ProfileNodeIterator::getCurrentParentNbTotalCalls() {
return mCurrentParentNode->getNbTotalCalls();
}
// Go to the first node
inline void ProfileNodeIterator::first() {
mCurrentChildNode = mCurrentParentNode->getChildNode();
}
// Go to the next node
inline void ProfileNodeIterator::next() {
mCurrentChildNode = mCurrentChildNode->getSiblingNode();
}
// Return a pointer to the parent node
inline ProfileNode* ProfileNode::getParentNode() {
return mParentNode;
}
// Return a pointer to a sibling node
inline ProfileNode* ProfileNode::getSiblingNode() {
return mSiblingNode;
}
// Return a pointer to a child node
inline ProfileNode* ProfileNode::getChildNode() {
return mChildNode;
}
// Return the name of the node
inline const char* ProfileNode::getName() {
return mName;
}
// Return the total number of call of the corresponding block of code
inline uint ProfileNode::getNbTotalCalls() const {
return mNbTotalCalls;
}
// Return the total time spent in the block of code
inline long double ProfileNode::getTotalTime() const {
return mTotalTime;
}
// Return the number of frames
inline uint Profiler::getNbFrames() {
return mFrameCounter;
}
// Return the elasped time since the start/reset of the profiling
inline long double Profiler::getElapsedTimeSinceStart() {
long double currentTime = Timer::getCurrentSystemTime() * 1000.0L;
return currentTime - mProfilingStartTime;
}
// Increment the frame counter
inline void Profiler::incrementFrameCounter() {
mFrameCounter++;
}
// Return an iterator over the profiler tree starting at the root
inline ProfileNodeIterator* Profiler::getIterator() {
return new ProfileNodeIterator(&mRootNode);
}
// Destroy a previously allocated iterator
inline void Profiler::destroyIterator(ProfileNodeIterator* iterator) {
delete iterator;
}
// Destroy the profiler (release the memory)
inline void Profiler::destroy() {
mRootNode.destroy();
}
}
#endif