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reactphysics3d
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25a00a6b5a
reactphysics3d
/
src
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Daniel Chappuis
d2f7f6e28c
Release memory in the Sweep-And-Prune algorithm when several objects are removed from the world
2013-07-17 00:09:15 +02:00
..
body
Add the Material class to store the material properties of a rigid body
2013-07-10 00:17:14 +02:00
collision
Release memory in the Sweep-And-Prune algorithm when several objects are removed from the world
2013-07-17 00:09:15 +02:00
constraint
Add some private copy-constructors and private assignment operators
2013-07-10 00:21:31 +02:00
engine
Modify the method that return the bounds of a collision shape and make the getSupportPoint() methods non-const
2013-07-15 19:09:07 +02:00
mathematics
Implement the non-linear-gauss-seidel position error correction
2013-06-26 22:28:31 +02:00
memory
Change #ifndef names in headers to avoid name collision with others libraries
2013-04-18 22:54:36 +02:00
configuration.h
Add the Material class to store the material properties of a rigid body
2013-07-10 00:17:14 +02:00
decimal.h
Change #ifndef names in headers to avoid name collision with others libraries
2013-04-18 22:54:36 +02:00
reactphysics3d.h
Add the convex mesh collision shape
2013-07-15 19:10:30 +02:00