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reactphysics3d
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345afc1a1d
reactphysics3d
/
src
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Daniel Chappuis
345afc1a1d
Destroy bodies and joints in the destructor of CollisionWorld and DynamicsWorld
2015-08-13 07:19:15 +02:00
..
body
Modify the CollisionBody::setTransform() and Body::setIsSleeping() methods
2015-06-25 22:27:20 +02:00
collision
Fix compilation error on Visual Studio 2013
2015-04-08 22:10:34 +02:00
constraint
Changes for the next release
2015-02-15 21:56:45 +01:00
engine
Destroy bodies and joints in the destructor of CollisionWorld and DynamicsWorld
2015-08-13 07:19:15 +02:00
mathematics
Handle division by zero in a better way in Vector2, Vector3 getUnit() and normalize()
2015-08-11 06:58:55 +02:00
memory
Changes for the next release
2015-02-15 21:56:45 +01:00
configuration.h
The time accumulator and frame interpolation should now be done outside the physics engine
2015-04-18 18:33:25 +02:00
decimal.h
Changes for the next release
2015-02-15 21:56:45 +01:00
reactphysics3d.h
Changes for the next release
2015-02-15 21:56:45 +01:00