Daniel Chappuis
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345afc1a1d
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Destroy bodies and joints in the destructor of CollisionWorld and DynamicsWorld
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2015-08-13 07:19:15 +02:00 |
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Daniel Chappuis
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a4e28ddcf1
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Add getContactsList() method to DynamicsWorld
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2015-08-11 18:32:06 +02:00 |
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Daniel Chappuis
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2a3fe8f8d1
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Handle division by zero in a better way in Vector2, Vector3 getUnit() and normalize()
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2015-08-11 06:58:55 +02:00 |
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Daniel Chappuis
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39b7883462
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Add methods to query number of solver iterations in DynamicsWorld
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2015-07-11 18:34:37 +02:00 |
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Daniel Chappuis
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82f6bf2dbb
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Work on the GUI
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2015-06-30 19:50:17 +02:00 |
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Daniel Chappuis
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80cf65ccf2
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Allow to change the gravity vector of the DynamicsWorld
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2015-06-29 23:35:50 +02:00 |
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Daniel Chappuis
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f376e2043f
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Modify the CollisionBody::setTransform() and Body::setIsSleeping() methods
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2015-06-25 22:27:20 +02:00 |
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Daniel Chappuis
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6279867964
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Remove the use of the old transform variable in CollisionBody
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2015-06-16 22:46:43 +02:00 |
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Daniel Chappuis
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b8192db3ef
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Fix compilation error in DynamicsWorld
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2015-04-20 23:22:22 +02:00 |
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Daniel Chappuis
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fb90eac003
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The time accumulator and frame interpolation should now be done outside the physics engine
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2015-04-18 18:33:25 +02:00 |
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Daniel Chappuis
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3aaac820e0
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Fix compilation error on Visual Studio 2013
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2015-04-08 22:10:34 +02:00 |
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Daniel Chappuis
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6679bb27bc
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Changes for the next release
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2015-02-15 21:56:45 +01:00 |
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Daniel Chappuis
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3a8e69654f
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Add Doxygen documentation
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2015-02-12 22:31:26 +01:00 |
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Daniel Chappuis
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c56557898f
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Small modifications
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2015-02-09 22:37:36 +01:00 |
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Daniel Chappuis
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0b3abacb3c
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Fix possible memory leaks
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2015-02-07 14:15:05 +01:00 |
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Daniel Chappuis
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bb0da781a7
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Fix compilation warnings
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2015-02-01 01:09:58 +01:00 |
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Daniel Chappuis
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c057e88983
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Small changes in collision detection
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2015-01-27 22:40:31 +01:00 |
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Daniel Chappuis
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e3719b32e5
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Fix issue that prevented us from compiling with double precision with CMake
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2015-01-22 21:56:30 +01:00 |
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Daniel Chappuis
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68958d0ed1
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Add internal physics tick callback methods in EventListener class
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2015-01-20 22:17:40 +01:00 |
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Daniel Chappuis
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9f4e63361f
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Small optimization in EPA algorithm
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2015-01-19 21:55:18 +01:00 |
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Daniel Chappuis
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54d8b8518e
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Fix two issues in EPA Algorithm
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2015-01-18 21:25:15 +01:00 |
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Daniel Chappuis
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c8a83768d5
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Only compute narrow collisition test if at least one body is awake and not static
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2014-12-31 01:47:50 +01:00 |
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Daniel Chappuis
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c15b83db4a
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Add collision and raycast filtering using bits mask
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2014-12-31 01:19:14 +01:00 |
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Daniel Chappuis
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aae4da54d0
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Add methods to test collision and AABB overlap in physics world
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2014-12-28 00:54:34 +01:00 |
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Daniel Chappuis
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2ab1aace7c
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Raycast query now returns false if the body is not active
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2014-11-29 17:05:53 +01:00 |
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Daniel Chappuis
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4ae7e7997a
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Fix issues in surface normal computation in raycast method of ConeShape and BoxShape
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2014-11-27 21:05:32 +01:00 |
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Daniel Chappuis
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5d2cf593b5
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Remove the PairManager class
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2014-11-21 21:38:17 +01:00 |
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Daniel Chappuis
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5f7af61593
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-Remove unnecessary contact manifold
-Delete the BroadPhasePair class
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2014-11-21 21:27:09 +01:00 |
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Daniel Chappuis
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2570d794c3
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Fix issues in CollisionBody
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2014-11-20 21:59:53 +01:00 |
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Daniel Chappuis
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adc53c6523
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Make possible to use the CollisionBody::setIsActive() method to activate or deactivate the simulation of a given body
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2014-11-09 18:53:50 +01:00 |
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Daniel Chappuis
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ca660b5057
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Replace some matrix multiplications by quaternion multiplications
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2014-11-05 20:52:21 +01:00 |
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Daniel Chappuis
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3da146eb84
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Implement world ray casting query
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2014-11-04 22:38:40 +01:00 |
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Daniel Chappuis
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e9257ec56f
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Change raycasting so that a ray is given by two points instead of a point and a direction
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2014-10-21 22:26:40 +02:00 |
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Daniel Chappuis
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08e286d27c
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Implement raycasting for cone shape
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2014-10-08 21:38:40 +02:00 |
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Daniel Chappuis
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25c11c6d6a
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Implement raycasting for capsule shape
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2014-09-20 17:00:32 +02:00 |
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Daniel Chappuis
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78193d9b03
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Small improvements in sphere and cylinder raycasting
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2014-09-20 16:59:47 +02:00 |
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Daniel Chappuis
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188251afd4
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Fix issue with raycasting in cylinder shape
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2014-09-20 10:52:42 +02:00 |
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Daniel Chappuis
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c07a2dc9a2
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Implement raycasting with cylinder shape
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2014-09-19 22:53:40 +02:00 |
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Daniel Chappuis
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ebf13c3366
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Use the standard library swap() function instead
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2014-09-19 22:53:05 +02:00 |
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Daniel Chappuis
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a89b258418
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Implement raycasting for the BoxShape
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2014-09-08 23:19:07 +02:00 |
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Daniel Chappuis
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0dd55e716b
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Implement raycasting with sphere shape
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2014-09-04 22:32:29 +02:00 |
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Daniel Chappuis
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677c694109
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Continue the implementation of convex shape raycasting
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2014-09-02 22:54:19 +02:00 |
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Daniel Chappuis
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3c1b819fda
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Implement the testPointInside() methods in the collision shapes
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2014-08-09 10:28:37 +02:00 |
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Daniel Chappuis
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6c505377c5
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Clean up the include statements
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2014-08-07 21:38:31 +02:00 |
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Daniel Chappuis
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47b2eb457a
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Allow the user to attach user data to a ProxyShape object
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2014-08-04 22:57:24 +02:00 |
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Daniel Chappuis
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ab8656fc0b
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Remove all the special proxy shapes to keep only the ProxyShape class
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2014-08-04 22:46:58 +02:00 |
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Daniel Chappuis
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bd5668ed51
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Work on the testPointInside() method
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2014-08-01 12:36:32 +02:00 |
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Daniel Chappuis
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0faacdbd6b
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Merge branch 'raycast' of https://github.com/DanielChappuis/reactphysicsd into raycast
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2014-07-22 22:46:24 +02:00 |
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Daniel Chappuis
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5dd9ee826e
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Add classes and tests for raycasting
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2014-07-21 23:08:18 +02:00 |
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Daniel Chappuis
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b5bf3ea032
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Remove the Ray.cpp file
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2014-07-13 20:28:28 -07:00 |
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