reactphysics3d/src/constraint/FixedJoint.cpp
2020-05-27 16:15:35 +02:00

67 lines
3.8 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2020 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include <reactphysics3d/constraint/FixedJoint.h>
#include <reactphysics3d/systems/ConstraintSolverSystem.h>
#include <reactphysics3d/components/RigidBodyComponents.h>
#include <reactphysics3d/engine/PhysicsWorld.h>
using namespace reactphysics3d;
// Constructor
FixedJoint::FixedJoint(Entity entity, PhysicsWorld &world, const FixedJointInfo& jointInfo)
: Joint(entity, world) {
// Compute the local-space anchor point for each body
const Transform& transform1 = mWorld.mTransformComponents.getTransform(jointInfo.body1->getEntity());
const Transform& transform2 = mWorld.mTransformComponents.getTransform(jointInfo.body2->getEntity());
mWorld.mFixedJointsComponents.setLocalAnchorPointBody1(mEntity, transform1.getInverse() * jointInfo.anchorPointWorldSpace);
mWorld.mFixedJointsComponents.setLocalAnchorPointBody2(mEntity, transform2.getInverse() * jointInfo.anchorPointWorldSpace);
// Store inverse of initial rotation from body 1 to body 2 in body 1 space:
//
// q20 = q10 r0
// <=> r0 = q10^-1 q20
// <=> r0^-1 = q20^-1 q10
//
// where:
//
// q20 = initial orientation of body 2
// q10 = initial orientation of body 1
// r0 = initial rotation rotation from body 1 to body 2
mWorld.mFixedJointsComponents.setInitOrientationDifferenceInv(mEntity, transform2.getOrientation().getInverse() * transform1.getOrientation());
}
// Return a string representation
std::string FixedJoint::to_string() const {
return "FixedJoint{ localAnchorPointBody1=" + mWorld.mFixedJointsComponents.getLocalAnchorPointBody1(mEntity).to_string() +
", localAnchorPointBody2=" + mWorld.mFixedJointsComponents.getLocalAnchorPointBody2(mEntity).to_string() +
", initOrientationDifferenceInv=" + mWorld.mFixedJointsComponents.getInitOrientationDifferenceInv(mEntity).to_string() +
"}";
}