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mathematics_functions.cpp
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Replace testPointInside() and raycast() methods for ConvexMeshShape (do not used GJK anymore) and some small refactoring
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2018-02-26 07:17:54 +01:00 |
mathematics_functions.h
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Replace testPointInside() and raycast() methods for ConvexMeshShape (do not used GJK anymore) and some small refactoring
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2018-02-26 07:17:54 +01:00 |
mathematics.h
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Remove the use of std::vector
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2018-01-20 17:30:36 +01:00 |
Matrix2x2.cpp
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Use inline constructors for mathematics objects (vectors, quaternion, matrices, ...)
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2017-12-13 17:51:38 +01:00 |
Matrix2x2.h
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Use inline constructors for mathematics objects (vectors, quaternion, matrices, ...)
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2017-12-13 17:51:38 +01:00 |
Matrix3x3.cpp
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Use inline constructors for mathematics objects (vectors, quaternion, matrices, ...)
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2017-12-13 17:51:38 +01:00 |
Matrix3x3.h
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Use inline constructors for mathematics objects (vectors, quaternion, matrices, ...)
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2017-12-13 17:51:38 +01:00 |
Quaternion.cpp
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Use inline constructors for mathematics objects (vectors, quaternion, matrices, ...)
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2017-12-13 17:51:38 +01:00 |
Quaternion.h
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Use inline constructors for mathematics objects (vectors, quaternion, matrices, ...)
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2017-12-13 17:51:38 +01:00 |
Ray.h
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Replace testPointInside() and raycast() methods for ConvexMeshShape (do not used GJK anymore) and some small refactoring
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2018-02-26 07:17:54 +01:00 |
Transform.cpp
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Use inline constructors for mathematics objects (vectors, quaternion, matrices, ...)
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2017-12-13 17:51:38 +01:00 |
Transform.h
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Fix issue in Transform
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2017-12-14 20:24:19 +01:00 |
Vector2.cpp
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Remove the use of std::vector
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2018-01-20 17:30:36 +01:00 |
Vector2.h
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Use inline constructors for mathematics objects (vectors, quaternion, matrices, ...)
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2017-12-13 17:51:38 +01:00 |
Vector3.cpp
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Remove the use of std::vector
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2018-01-20 17:30:36 +01:00 |
Vector3.h
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Use inline constructors for mathematics objects (vectors, quaternion, matrices, ...)
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2017-12-13 17:51:38 +01:00 |