reactphysics3d/src/mathematics
2018-02-26 07:17:54 +01:00
..
mathematics_functions.cpp Replace testPointInside() and raycast() methods for ConvexMeshShape (do not used GJK anymore) and some small refactoring 2018-02-26 07:17:54 +01:00
mathematics_functions.h Replace testPointInside() and raycast() methods for ConvexMeshShape (do not used GJK anymore) and some small refactoring 2018-02-26 07:17:54 +01:00
mathematics.h Remove the use of std::vector 2018-01-20 17:30:36 +01:00
Matrix2x2.cpp Use inline constructors for mathematics objects (vectors, quaternion, matrices, ...) 2017-12-13 17:51:38 +01:00
Matrix2x2.h Use inline constructors for mathematics objects (vectors, quaternion, matrices, ...) 2017-12-13 17:51:38 +01:00
Matrix3x3.cpp Use inline constructors for mathematics objects (vectors, quaternion, matrices, ...) 2017-12-13 17:51:38 +01:00
Matrix3x3.h Use inline constructors for mathematics objects (vectors, quaternion, matrices, ...) 2017-12-13 17:51:38 +01:00
Quaternion.cpp Use inline constructors for mathematics objects (vectors, quaternion, matrices, ...) 2017-12-13 17:51:38 +01:00
Quaternion.h Use inline constructors for mathematics objects (vectors, quaternion, matrices, ...) 2017-12-13 17:51:38 +01:00
Ray.h Replace testPointInside() and raycast() methods for ConvexMeshShape (do not used GJK anymore) and some small refactoring 2018-02-26 07:17:54 +01:00
Transform.cpp Use inline constructors for mathematics objects (vectors, quaternion, matrices, ...) 2017-12-13 17:51:38 +01:00
Transform.h Fix issue in Transform 2017-12-14 20:24:19 +01:00
Vector2.cpp Remove the use of std::vector 2018-01-20 17:30:36 +01:00
Vector2.h Use inline constructors for mathematics objects (vectors, quaternion, matrices, ...) 2017-12-13 17:51:38 +01:00
Vector3.cpp Remove the use of std::vector 2018-01-20 17:30:36 +01:00
Vector3.h Use inline constructors for mathematics objects (vectors, quaternion, matrices, ...) 2017-12-13 17:51:38 +01:00