reactphysics3d/src/collision/BroadPhasePair.h
2013-03-02 16:26:18 +01:00

111 lines
4.4 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2013 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef BROAD_PHASE_PAIR_H
#define BROAD_PHASE_PAIR_H
// Libraries
#include "../body/CollisionBody.h"
// ReactPhysics3D namespace
namespace reactphysics3d {
// struct BroadPhasePair
// This structure represents a pair of bodies
// during the broad-phase collision detection
struct BroadPhasePair {
public:
// -------------------- Attributes -------------------- //
// Pointer to the first body
CollisionBody* body1;
// Pointer to the second body
CollisionBody* body2;
// Previous cached separating axis
Vector3 previousSeparatingAxis;
// -------------------- Methods -------------------- //
// Constructor
BroadPhasePair(CollisionBody* body1, CollisionBody* body2);
// Destructor
~BroadPhasePair();
// Return the pair of bodies index
bodyindexpair getBodiesIndexPair() const;
// Smaller than operator
bool operator<(const BroadPhasePair& broadPhasePair2) const;
// Larger than operator
bool operator>(const BroadPhasePair& broadPhasePair2) const;
// Equal operator
bool operator==(const BroadPhasePair& broadPhasePair2) const;
// Not equal operator
bool operator!=(const BroadPhasePair& broadPhasePair2) const;
};
// Return the pair of bodies index
inline bodyindexpair BroadPhasePair::getBodiesIndexPair() const {
// Construct the pair of body index
bodyindexpair indexPair = body1->getID() < body2->getID() ?
std::make_pair(body1->getID(), body2->getID()) :
std::make_pair(body2->getID(), body1->getID());
assert(indexPair.first != indexPair.second);
return indexPair;
}
// Smaller than operator
inline bool BroadPhasePair::operator<(const BroadPhasePair& broadPhasePair2) const {
return (body1 < broadPhasePair2.body1 ? true : (body2 < broadPhasePair2.body2));
}
// Larger than operator
inline bool BroadPhasePair::operator>(const BroadPhasePair& broadPhasePair2) const {
return (body1 > broadPhasePair2.body1 ? true : (body2 > broadPhasePair2.body2));
}
// Equal operator
inline bool BroadPhasePair::operator==(const BroadPhasePair& broadPhasePair2) const {
return (body1 == broadPhasePair2.body1 && body2 == broadPhasePair2.body2);
}
// Not equal operator
inline bool BroadPhasePair::operator!=(const BroadPhasePair& broadPhasePair2) const {
return (body1 != broadPhasePair2.body1 || body2 != broadPhasePair2.body2);
}
}
#endif