reactphysics3d/examples/fallingcubes/Box.h

83 lines
2.9 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2013 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include <reactphysics3d.h>
#ifdef APPLE_OS
#include <OpenGL/glu.h>
#else
#include <GL/glu.h>
#endif
#ifdef USE_FREEGLUT
#ifdef APPLE_OS
#include <OpenGL/freeglut.h>
#else
#include <GL/freeglut.h>
#endif
#else
#ifdef APPLE_OS
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif
#endif
#ifndef BOX_H
#define BOX_H
/// This class represents a cube box
class Box {
private:
/// Size of the box
double mSize;
/// Pointer to the rigid body associated to the box
rp3d::RigidBody* mRigidBody;
public:
/// Constructor
Box(double size, rp3d::RigidBody* rigidBody);
/// Destructor
~Box();
/// Return the pointer to the rigid body
rp3d::RigidBody* getRigidBodyPointer() const;
/// Draw the box
void draw() const;
};
// Return the pointer to the rigid body
inline rp3d::RigidBody* Box::getRigidBodyPointer() const {
return mRigidBody;
}
#endif