reactphysics3d/sources/demo/Context.h
chappuis.daniel 6ae5fbd15b Commit
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@17 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2009-02-02 13:55:12 +00:00

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/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
#ifndef CONTEXT_H
#define CONTEXT_H
// Libraries
#include "Objects.h"
#include <vector>
// Class Context
class Context {
private :
std::vector<Object*> vectObjects; // Vector of Objects in the simulation
public :
Context(); // Constructor of the class
~Context(); // Destructor of the class
int getNbObjects() const; // Return the number of objects in the context
Object& getObject(int objectIndex) const; // Get an object from the context
void addObject(Object* object); // Add an object into the context
void removeObject(int objectIndex); // Remove an object from the context
};
// Method (inline) to get the number of objects in the context
inline int Context::getNbObjects() const {
return vectObjects.size();
}
#endif