2009-02-02 13:55:12 +00:00
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/****************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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2009-01-26 23:05:20 +00:00
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#ifndef CONTEXT_H
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#define CONTEXT_H
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// Libraries
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#include "Objects.h"
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#include <vector>
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// Class Context
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class Context {
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private :
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std::vector<Object*> vectObjects; // Vector of Objects in the simulation
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2009-02-02 13:55:12 +00:00
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2009-01-26 23:05:20 +00:00
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public :
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Context(); // Constructor of the class
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~Context(); // Destructor of the class
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int getNbObjects() const; // Return the number of objects in the context
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Object& getObject(int objectIndex) const; // Get an object from the context
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void addObject(Object* object); // Add an object into the context
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2009-02-02 13:55:12 +00:00
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void removeObject(int objectIndex); // Remove an object from the context
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2009-01-26 23:05:20 +00:00
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};
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// Method (inline) to get the number of objects in the context
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inline int Context::getNbObjects() const {
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return vectObjects.size();
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}
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#endif
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