reactphysics3d/src/collision/narrowphase/NarrowPhaseInput.cpp
2018-11-27 07:27:38 +01:00

92 lines
4.9 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2018 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include "collision/narrowphase/NarrowPhaseInput.h"
#include "collision/narrowphase/CollisionDispatch.h"
using namespace reactphysics3d;
/// Constructor
NarrowPhaseInput::NarrowPhaseInput(MemoryAllocator& allocator)
:mSphereVsSphereBatch(allocator), mSphereVsCapsuleBatch(allocator), mCapsuleVsCapsuleBatch(allocator),
mSphereVsConvexPolyhedronBatch(allocator), mCapsuleVsConvexPolyhedronBatch(allocator),
mConvexPolyhedronVsConvexPolyhedronBatch(allocator) {
}
// Add shapes to be tested during narrow-phase collision detection into the batch
void NarrowPhaseInput::addNarrowPhaseTest(OverlappingPair* pair, CollisionShape* shape1, CollisionShape* shape2,
const Transform& shape1Transform, const Transform& shape2Transform,
NarrowPhaseAlgorithmType narrowPhaseAlgorithmType, MemoryAllocator& shapeAllocator) {
switch (narrowPhaseAlgorithmType) {
case NarrowPhaseAlgorithmType::SphereVsSphere:
mSphereVsSphereBatch.addNarrowPhaseInfo(pair, shape1, shape2, shape1Transform, shape2Transform);
break;
case NarrowPhaseAlgorithmType::SphereVsCapsule:
mSphereVsCapsuleBatch.addNarrowPhaseInfo(pair, shape1, shape2, shape1Transform, shape2Transform, shapeAllocator);
break;
case NarrowPhaseAlgorithmType::CapsuleVsCapsule:
mCapsuleVsCapsuleBatch.addNarrowPhaseInfo(pair, shape1, shape2, shape1Transform, shape2Transform, shapeAllocator);
break;
case NarrowPhaseAlgorithmType::SphereVsConvexPolyhedron:
mSphereVsConvexPolyhedronBatch.addNarrowPhaseInfo(pair, shape1, shape2, shape1Transform, shape2Transform, shapeAllocator);
break;
case NarrowPhaseAlgorithmType::CapsuleVsConvexPolyhedron:
mCapsuleVsConvexPolyhedronBatch.addNarrowPhaseInfo(pair, shape1, shape2, shape1Transform, shape2Transform, shapeAllocator);
break;
case NarrowPhaseAlgorithmType::ConvexPolyhedronVsConvexPolyhedron:
mConvexPolyhedronVsConvexPolyhedronBatch.addNarrowPhaseInfo(pair, shape1, shape2, shape1Transform, shape2Transform, shapeAllocator);
break;
case NarrowPhaseAlgorithmType::None:
// Must never happen
assert(false);
break;
}
}
/// Reserve memory for the containers with cached capacity
void NarrowPhaseInput::reserveMemory() {
mSphereVsSphereBatch.reserveMemory();
mSphereVsCapsuleBatch.reserveMemory();
mCapsuleVsCapsuleBatch.reserveMemory();
mSphereVsConvexPolyhedronBatch.reserveMemory();
mCapsuleVsConvexPolyhedronBatch.reserveMemory();
mConvexPolyhedronVsConvexPolyhedronBatch.reserveMemory();
}
// Clear
void NarrowPhaseInput::clear() {
mSphereVsSphereBatch.clear();
mSphereVsCapsuleBatch.clear();
mCapsuleVsCapsuleBatch.clear();
mSphereVsConvexPolyhedronBatch.clear();
mCapsuleVsConvexPolyhedronBatch.clear();
mConvexPolyhedronVsConvexPolyhedronBatch.clear();
}