git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@438 92aac97c-a6ce-11dd-a772-7fcde58d38e6
86 lines
3.5 KiB
C++
86 lines
3.5 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2011 Daniel Chappuis *
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*********************************************************************************
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy *
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* of this software and associated documentation files (the "Software"), to deal *
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* in the Software without restriction, including without limitation the rights *
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
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* copies of the Software, and to permit persons to whom the Software is *
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* furnished to do so, subject to the following conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in *
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* all copies or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
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* THE SOFTWARE. *
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********************************************************************************/
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// Libraries
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#include "CylinderShape.h"
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#ifdef VISUAL_DEBUG
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#include <GL/freeglut.h> // TODO : Remove this in the final version
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#include <GL/gl.h> // TODO : Remove this in the final version
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#endif
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using namespace reactphysics3d;
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// Constructor
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CylinderShape::CylinderShape(double radius, double height) : radius(radius), halfHeight(height/2.0) {
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}
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// Destructor
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CylinderShape::~CylinderShape() {
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}
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// Return a local support point in a given direction
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Vector3 CylinderShape::getLocalSupportPoint(const Vector3& direction, double margin) const {
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assert(margin >= 0.0);
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Vector3 supportPoint(0.0, 0.0, 0.0);
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double uDotv = direction.getY();
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Vector3 w(direction.getX(), 0.0, direction.getZ());
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double lengthW = sqrt(direction.getX() * direction.getX() + direction.getZ() * direction.getZ());
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if (lengthW != 0.0) {
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if (uDotv < 0.0) supportPoint.setY(-halfHeight);
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else supportPoint.setY(halfHeight);
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supportPoint += (radius / lengthW) * w;
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}
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else {
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if (uDotv < 0.0) supportPoint.setY(-halfHeight);
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else supportPoint.setY(halfHeight);
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}
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// Add the margin to the support point
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if (margin != 0.0) {
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Vector3 unitVec(0.0, 1.0, 0.0);
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if (direction.lengthSquare() > MACHINE_EPSILON * MACHINE_EPSILON) {
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unitVec = direction.getUnit();
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}
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supportPoint += unitVec * margin;
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}
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return supportPoint;
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}
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#ifdef VISUAL_DEBUG
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// Draw the cone (only for debuging purpose)
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void CylinderShape::draw() const {
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// Draw in red
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glColor3f(1.0, 0.0, 0.0);
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// Draw the sphere
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glutWireSphere(radius, 50, 50);
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}
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#endif
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