reactphysics3d/src/engine/Island.cpp
2022-01-01 01:14:49 +01:00

48 lines
2.9 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2022 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include <reactphysics3d/engine/Island.h>
#include <reactphysics3d/memory/MemoryManager.h>
using namespace reactphysics3d;
// Constructor
Island::Island(uint32 nbMaxBodies, uint32 nbMaxContactManifolds, MemoryManager& memoryManager)
: mBodies(nullptr), mContactManifolds(nullptr), mNbBodies(0), mNbContactManifolds(0) {
// Allocate memory for the arrays on the single frame allocator
mBodies = static_cast<RigidBody**>(memoryManager.allocate(MemoryManager::AllocationType::Frame,
sizeof(RigidBody*) * nbMaxBodies));
mContactManifolds = static_cast<ContactManifold**>(memoryManager.allocate(MemoryManager::AllocationType::Frame,
sizeof(ContactManifold*) * nbMaxContactManifolds));
}
// Destructor
Island::~Island() {
// This destructor is never called because memory is allocated on the
// single frame allocator
}