(Adjustments to an) Open source C++ physics engine library in 3D
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2014-03-16 20:59:10 +01:00
cmake Fix compilation errors on Mac OS X and remove the compilation of freeglut from the CMake files 2013-09-12 22:45:43 +02:00
documentation Improve the documentation 2013-10-06 18:46:32 +02:00
examples Fix issues with the paths of the shaders and meshes in the examples 2014-01-18 17:57:42 +01:00
src Add the DynamicAABBTree class 2014-03-16 20:59:10 +01:00
test Add support for the different body types (static, kinematic, dynamic) 2013-11-21 23:24:11 +01:00
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CMakeLists.txt Add the DynamicAABBTree class 2014-03-16 20:59:10 +01:00
LICENSE Modify the LICENSE file for the ZLib license 2013-03-17 16:44:52 +01:00
README.txt Modify README file 2013-10-06 23:16:14 +02:00
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ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games. The library is released under the ZLib license.

ReactPhysics3D has the following features :

- Rigid body dynamics
- Discrete collision detection
- Collision shapes (Sphere, Box, Cone, Cylinder, Capsule, Convex Mesh)
- Broadphase collision detection (Sweep and Prune using AABBs)
- Narrowphase collision detection (GJK/EPA)
- Collision response and friction (Sequential Impulses Solver)
- Joints (Ball and Socket, Hinge, Slider, Fixed)
- Sleeping technique for inactive bodies
- Integrated Profiler
- Multi-platform (Windows, Linux, Mac OS X)
- Documentation (User manual and Doxygen API)
- Examples
- Unit tests

Website : https://code.google.com/p/reactphysics3d/
Author  : Daniel Chappuis