reactphysics3d/src
2020-03-10 07:23:51 +01:00
..
body Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body 2020-03-10 07:23:51 +01:00
collision Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body 2020-03-10 07:23:51 +01:00
components Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body 2020-03-10 07:23:51 +01:00
constraint Rename DynamicsWorld class to PhysicsWorld 2020-01-27 17:46:00 +01:00
containers Rename DynamicsWorld class to PhysicsWorld 2020-01-27 17:46:00 +01:00
engine Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body 2020-03-01 16:39:16 +01:00
mathematics Merge ecs into develop and fix conflicts 2019-11-27 22:14:29 +01:00
memory The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler. 2020-02-01 13:41:30 +01:00
systems Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body 2020-03-10 07:23:51 +01:00
utils The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler. 2020-02-01 13:41:30 +01:00
configuration.h Compute the fat AABB by adding a percentage of the size of the initial AABB instead of using a constant offset. Do not use linear displacement anymore in inflate the AABB in direction of the motion in the broad-phase 2020-02-14 17:08:02 +01:00
decimal.h
reactphysics3d.h Rename DynamicsWorld class to PhysicsWorld 2020-01-27 17:46:00 +01:00