reactphysics3d/src/collision/PolyhedronMesh.h
2018-04-30 22:15:53 +02:00

149 lines
4.9 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2018 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef REACTPHYSICS3D_POLYHEDRON_MESH_H
#define REACTPHYSICS3D_POLYHEDRON_MESH_H
// Libraries
#include "mathematics/mathematics.h"
#include "HalfEdgeStructure.h"
namespace reactphysics3d {
// Declarations
class DefaultAllocator;
class PolygonVertexArray;
// Class PolyhedronMesh
/**
* This class describes a polyhedron mesh made of faces and vertices.
* The faces do not have to be triangles.
*/
class PolyhedronMesh {
private:
// -------------------- Attributes -------------------- //
/// Pointer the the polygon vertex array with vertices and faces
/// of the mesh
PolygonVertexArray* mPolygonVertexArray;
/// Half-edge structure of the mesh
HalfEdgeStructure mHalfEdgeStructure;
/// Array with the face normals
Vector3* mFacesNormals;
/// Centroid of the polyhedron
Vector3 mCentroid;
// -------------------- Methods -------------------- //
/// Create the half-edge structure of the mesh
void createHalfEdgeStructure();
/// Compute the faces normals
void computeFacesNormals();
/// Compute the centroid of the polyhedron
void computeCentroid() ;
public:
// -------------------- Methods -------------------- //
/// Constructor
PolyhedronMesh(PolygonVertexArray* polygonVertexArray);
/// Destructor
~PolyhedronMesh();
/// Return the number of vertices
uint getNbVertices() const;
/// Return a vertex
Vector3 getVertex(uint index) const;
/// Return the number of faces
uint getNbFaces() const;
/// Return a face normal
Vector3 getFaceNormal(uint faceIndex) const;
/// Return the half-edge structure of the mesh
const HalfEdgeStructure& getHalfEdgeStructure() const;
/// Return the centroid of the polyhedron
Vector3 getCentroid() const;
};
// Return the number of vertices
/**
* @return The number of vertices in the mesh
*/
inline uint PolyhedronMesh::getNbVertices() const {
return mHalfEdgeStructure.getNbVertices();
}
// Return the number of faces
/**
* @return The number of faces in the mesh
*/
inline uint PolyhedronMesh::getNbFaces() const {
return mHalfEdgeStructure.getNbFaces();
}
// Return a face normal
/**
* @param faceIndex The index of a given face of the mesh
* @return The normal vector of a given face of the mesh
*/
inline Vector3 PolyhedronMesh::getFaceNormal(uint faceIndex) const {
assert(faceIndex < mHalfEdgeStructure.getNbFaces());
return mFacesNormals[faceIndex];
}
// Return the half-edge structure of the mesh
/**
* @return The Half-Edge structure of the mesh
*/
inline const HalfEdgeStructure& PolyhedronMesh::getHalfEdgeStructure() const {
return mHalfEdgeStructure;
}
// Return the centroid of the polyhedron
/**
* @return The centroid of the mesh
*/
inline Vector3 PolyhedronMesh::getCentroid() const {
return mCentroid;
}
}
#endif