reactphysics3d/examples/fallingbox/Box.h
chappuis.daniel 6838ab89d5 Add the example demo fallingbox
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@410 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-01-14 15:34:53 +00:00

53 lines
2.6 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010 Daniel Chappuis *
*********************************************************************************
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy *
* of this software and associated documentation files (the "Software"), to deal *
* in the Software without restriction, including without limitation the rights *
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
* copies of the Software, and to permit persons to whom the Software is *
* furnished to do so, subject to the following conditions: *
* *
* The above copyright notice and this permission notice shall be included in *
* all copies or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
* THE SOFTWARE. *
********************************************************************************/
// Libraries
#include <reactphysics3d.h>
#ifndef BOX_H
#define BOX_H
class Box {
private:
double size;
double mass;
rp3d::RigidBody* rigidBody;
public:
Box(double size, double mass, rp3d::Vector3D& position, rp3d::Quaternion& orientation); // Constructor
~Box(); // Destructor
rp3d::RigidBody* getRigidBodyPointer() const; // Return the pointer to the rigid body
void draw() const; // Draw the box
};
// Return the pointer to the rigid body
inline rp3d::RigidBody* Box::getRigidBodyPointer() const {
return rigidBody;
}
#endif