62 lines
2.8 KiB
Markdown
62 lines
2.8 KiB
Markdown
[](https://travis-ci.org/DanielChappuis/reactphysics3d)
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[](https://codecov.io/github/DanielChappuis/reactphysics3d?branch=master)
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## ReactPhysics3D
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ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games.
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Website : [https://www.reactphysics3d.com](https://www.reactphysics3d.com)
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Author : Daniel Chappuis
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<img src="https://raw.githubusercontent.com/DanielChappuis/reactphysics3d/master/documentation/UserManual/images/testbed.png" alt="Drawing" height="400" />
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## Features
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ReactPhysics3D has the following features:
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- Rigid body dynamics
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- Discrete collision detection
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- Collision shapes (Sphere, Box, Capsule, Convex Mesh, Static Concave Mesh, Height Field)
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- Multiple collision shapes per body
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- Broadphase collision detection (Dynamic AABB tree)
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- Narrowphase collision detection (SAT/GJK)
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- Collision response and friction (Sequential Impulses Solver)
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- Joints (Ball and Socket, Hinge, Slider, Fixed)
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- Collision filtering with categories
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- Ray casting
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- Sleeping technique for inactive bodies
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- Multi-platform (Windows, Linux, Mac OS X)
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- No external libraries (do not use STL containers)
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- Documentation (user manual and Doxygen API)
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- Testbed application with demos
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- Integrated profiler
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- Debugging renderer
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- Logs
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- Unit tests
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## License
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The ReactPhysics3D library is released under the open-source [ZLib license](http://opensource.org/licenses/zlib).
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## Documentation
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You can find the user manual and the Doxygen API documentation [here](https://www.reactphysics3d.com/documentation.html)
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## Branches
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The "master" branch always contains the last released version of the library and some possible bug fixes. This is the most stable version. On the other side,
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the "develop" branch is used for development. This branch is frequently updated and can be quite unstable. Therefore, if you want to use the library in
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your application, it is recommended to checkout the "master" branch.
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## Issues
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If you find any issue with the library, you can report it on the issue tracker [here](https://github.com/DanielChappuis/reactphysics3d/issues).
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## Credits
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Thanks a lot to Erin Catto, Dirk Gregorius, Erwin Coumans, Pierre Terdiman and Christer Ericson for their amazing GDC presentations,
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their physics engines, their books or articles and their contributions on many physics engine forums.
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