(Adjustments to an) Open source C++ physics engine library in 3D
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ReactPhysics3D

ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games.

Website : http://www.reactphysics3d.com

Features

ReactPhysics3D has the following features :

  • Rigid body dynamics
  • Discrete collision detection
  • Collision shapes (Sphere, Box, Cone, Cylinder, Capsule, Convex Mesh)
  • Multiple collision shapes per body
  • Broadphase collision detection (Dynamic AABB tree)
  • Narrowphase collision detection (GJK/EPA)
  • Collision response and friction (Sequential Impulses Solver)
  • Joints (Ball and Socket, Hinge, Slider, Fixed)
  • Collision filtering with categories
  • Ray casting
  • Sleeping technique for inactive bodies
  • Integrated Profiler
  • Multi-platform (Windows, Linux, Mac OS X)
  • Documentation (User manual and Doxygen API)
  • Examples
  • Unit tests

License

The ReactPhysics3D library is released under the open-source ZLib license.

Documentation

You can find the User Manual and the Doxygen API Documentation here

Issues

If you find any issue with the library, you can report it on the issue tracker here.