59 lines
2.6 KiB
C++
59 lines
2.6 KiB
C++
/****************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as published *
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* by the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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#ifndef CONTACT_H
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#define CONTACT_H
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// Libraries
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#include "Constraint.h"
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#include "../mathematics/mathematics.h"
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// ReactPhysics3D namespace
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namespace reactphysics3d {
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/* -------------------------------------------------------------------
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Class Contact :
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This class represents a collision contact between two bodies in
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the physics engine. The contact class inherits from the
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Constraint class. The collision detection systems compute
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contact informations that will be used to perform the collision
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response.
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-------------------------------------------------------------------
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*/
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class Contact : public Constraint {
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private :
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Vector3D normalVector; // Normal vector of the contact
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public :
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Contact(Body* const body1, Body* const body2, const Vector3D& normalVector); // Constructor
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virtual ~Contact(); // Destructor
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Vector3D getNormalVector() const; // Return the normal vector of the contact
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};
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// Return the normal vector of the contact
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inline Vector3D Contact::getNormalVector() const {
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return normalVector;
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}
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} // End of the ReactPhysics3D namespace
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#endif
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