git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@178 92aac97c-a6ce-11dd-a772-7fcde58d38e6

This commit is contained in:
chappuis.daniel 2009-07-21 20:30:17 +00:00
parent 951725a401
commit c92a3ade52
16 changed files with 24 additions and 24 deletions

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@ -24,7 +24,7 @@
using namespace reactphysics3d;
// Constructor
Constraint::Constraint(Body& body1, Body& body2)
Constraint::Constraint(Body* const body1, Body* const body2)
:body1(body1), body2(body2) {
}

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@ -35,24 +35,24 @@ namespace reactphysics3d {
*/
class Constraint {
private :
Body& body1; // Reference to the first body of the constraint
Body& body2; // Reference to the second body of the constraint
Body* const body1; // Pointer to the first body of the constraint
Body* const body2; // Pointer to the second body of the constraint
public :
Constraint(Body& body1, Body& body2); // Constructor
virtual ~Constraint(); // Destructor
Constraint(Body* const body1, Body* const body2); // Constructor
virtual ~Constraint(); // Destructor
Body& getBody1() const; // Return the reference to the body 1
Body& getBody2() const; // Return the reference to the body 2
Body* const getBody1() const; // Return the reference to the body 1
Body* const getBody2() const; // Return the reference to the body 2
};
// Return the reference to the body 1
inline Body& Constraint::getBody1() const {
inline Body* const Constraint::getBody1() const {
return body1;
}
// Return the reference to the body 2
inline Body& Constraint::getBody2() const {
inline Body* const Constraint::getBody2() const {
return body2;
}

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@ -24,7 +24,7 @@
using namespace reactphysics3d;
// Constructor
Contact::Contact(Body& body1, Body& body2, const Vector3D& normalVector)
Contact::Contact(Body* const body1, Body* const body2, const Vector3D& normalVector)
:Constraint(body1, body2), normalVector(normalVector) {
}

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@ -41,8 +41,8 @@ class Contact : public Constraint {
Vector3D normalVector; // Normal vector of the contact
public :
Contact(Body& body1, Body& body2, const Vector3D& normalVector); // Constructor
virtual ~Contact(); // Destructor
Contact(Body* const body1, Body* const body2, const Vector3D& normalVector); // Constructor
virtual ~Contact(); // Destructor
Vector3D getNormalVector() const; // Return the normal vector of the contact

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@ -24,7 +24,7 @@
using namespace reactphysics3d;
// Constructor
EdgeEdgeContact::EdgeEdgeContact(Body& body1, Body& body2, const Vector3D normalVector, const Segment3D& contactSegment)
EdgeEdgeContact::EdgeEdgeContact(Body* const body1, Body* const body2, const Vector3D normalVector, const Segment3D& contactSegment)
:Contact(body1, body2, normalVector), contactSegment(contactSegment) {
}

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@ -38,7 +38,7 @@ class EdgeEdgeContact : public Contact {
Segment3D contactSegment; // Contact segment
public :
EdgeEdgeContact(Body& body1, Body& body2, const Vector3D normalVector, const Segment3D& contactSegment); // Constructor
EdgeEdgeContact(Body* const body1, Body* const body2, const Vector3D normalVector, const Segment3D& contactSegment); // Constructor
virtual ~EdgeEdgeContact(); // Destructor
Segment3D getContactSegment() const; // Return the contact segment

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@ -24,7 +24,7 @@
using namespace reactphysics3d;
// Constructor
EdgeVertexContact::EdgeVertexContact(Body& body1, Body& body2, const Vector3D& normalVector, const Vector3D& contactVertex)
EdgeVertexContact::EdgeVertexContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Vector3D& contactVertex)
:Contact(body1, body2, normalVector), contactVertex(contactVertex) {
}

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@ -39,7 +39,7 @@ class EdgeVertexContact : public Contact {
Vector3D contactVertex; // Contact vertex
public :
EdgeVertexContact(Body& body1, Body& body2, const Vector3D& normalVector, const Vector3D& contactVertex); // Constructor
EdgeVertexContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Vector3D& contactVertex); // Constructor
virtual ~EdgeVertexContact(); // Destructor
Vector3D getContactVertex() const; // Return the contact vertex

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@ -24,7 +24,7 @@
using namespace reactphysics3d;
// Constructor
FaceEdgeContact::FaceEdgeContact(Body& body1, Body& body2, const Vector3D& normalVector, Segment3D& contactSegment)
FaceEdgeContact::FaceEdgeContact(Body* const body1, Body* const body2, const Vector3D& normalVector, Segment3D& contactSegment)
:Contact(body1, body2, normalVector), contactSegment(contactSegment) {
}

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@ -38,7 +38,7 @@ class FaceEdgeContact : public Contact {
Segment3D contactSegment;
public :
FaceEdgeContact(Body& body1, Body& body2, const Vector3D& normalVector, Segment3D& contactSegment); // Constructor
FaceEdgeContact(Body* const body1, Body* const body2, const Vector3D& normalVector, Segment3D& contactSegment); // Constructor
virtual ~FaceEdgeContact(); // Destructor
Segment3D getContactSegment() const; // Return the contact segment

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@ -24,7 +24,7 @@
using namespace reactphysics3d;
// Constructor
FaceFaceContact::FaceFaceContact(Body& body1, Body& body2, const Vector3D& normalVector, const Polygon3D& contactPolygon)
FaceFaceContact::FaceFaceContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Polygon3D& contactPolygon)
:Contact(body1, body2, normalVector), contactPolygon(contactPolygon) {
}

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@ -38,7 +38,7 @@ class FaceFaceContact : public Contact {
Polygon3D contactPolygon;
public :
FaceFaceContact(Body& body1, Body& body2, const Vector3D& normalVector, const Polygon3D& contactPolygon); // Constructor
FaceFaceContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Polygon3D& contactPolygon); // Constructor
virtual ~FaceFaceContact(); // Destructor
Polygon3D getContactPolygon() const; // Return the contact polygon

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@ -24,7 +24,7 @@
using namespace reactphysics3d;
// Constructor
FaceVertexContact::FaceVertexContact(Body& body1, Body& body2, const Vector3D& normalVector, const Vector3D& contactVertex)
FaceVertexContact::FaceVertexContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Vector3D& contactVertex)
:Contact(body1, body2, normalVector), contactVertex(contactVertex) {
}

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@ -38,7 +38,7 @@ class FaceVertexContact : public Contact {
Vector3D contactVertex; // Contact vertex
public :
FaceVertexContact(Body& body1, Body& body2, const Vector3D& normalVector, const Vector3D& contactVertex); // Constructor
FaceVertexContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Vector3D& contactVertex); // Constructor
virtual ~FaceVertexContact(); // Destructor
Vector3D getContactVertex() const; // Return the contact vertex

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@ -24,7 +24,7 @@
using namespace reactphysics3d;
// Constructor
VertexVertexContact::VertexVertexContact(Body& body1, Body& body2, const Vector3D& normalVector, const Vector3D& contactVertex)
VertexVertexContact::VertexVertexContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Vector3D& contactVertex)
:Contact(body1, body2, normalVector), contactVertex(contactVertex) {
}

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@ -38,7 +38,7 @@ class VertexVertexContact : public Contact {
Vector3D contactVertex; // Contact vertex
public :
VertexVertexContact(Body& body1, Body& body2, const Vector3D& normalVector, const Vector3D& contactVertex); // Constructor
VertexVertexContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Vector3D& contactVertex); // Constructor
virtual ~VertexVertexContact(); // Destructor
Vector3D getContactVertex() const; // Return the contact vertex