git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@420 92aac97c-a6ce-11dd-a772-7fcde58d38e6
107 lines
5.7 KiB
C++
107 lines
5.7 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2011 Daniel Chappuis *
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*********************************************************************************
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy *
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* of this software and associated documentation files (the "Software"), to deal *
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* in the Software without restriction, including without limitation the rights *
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
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* copies of the Software, and to permit persons to whom the Software is *
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* furnished to do so, subject to the following conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in *
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* all copies or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
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* THE SOFTWARE. *
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********************************************************************************/
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#ifndef EPAAlgorithm_H
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#define EPAAlgorithm_H
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// Libraries
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#include "../GJK/Simplex.h"
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#include "../../body/NarrowBoundingVolume.h"
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#include "../ContactInfo.h"
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#include "../../mathematics/mathematics.h"
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#include "TriangleEPA.h"
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#include <algorithm>
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// ReactPhysics3D namespace
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namespace reactphysics3d {
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// Constants
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const unsigned int MAX_SUPPORT_POINTS = 100; // Maximum number of support points of the polytope
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const unsigned int MAX_FACETS = 200; // Maximum number of facets of the polytope
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// Class TriangleComparison that allow the comparison of two triangles in the heap
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// The comparison between two triangles is made using their square distance to the closest
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// point to the origin. The goal is that in the heap, the first triangle is the one with the
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// smallest square distance.
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class TriangleComparison {
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public:
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// Comparison operator
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bool operator()(const TriangleEPA* face1, const TriangleEPA* face2) {
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return (face1->getDistSquare() > face2->getDistSquare());
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}
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};
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/* -------------------------------------------------------------------
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Class EPAAlgorithm :
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This class is the implementation of the Expanding Polytope Algorithm (EPA).
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The EPA algorithm computes the penetration depth and contact points between
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two enlarged objects (with margin) where the original objects (without margin)
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intersect. The penetration depth of a pair of intersecting objects A and B is
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the length of a point on the boundary of the Minkowski sum (A-B) closest to the
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origin. The goal of the EPA algorithm is to start with an initial simplex polytope
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that contains the origin and expend it in order to find the point on the boundary
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of (A-B) that is closest to the origin. An initial simplex that contains origin
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has been computed wit GJK algorithm. The EPA Algorithm will extend this simplex
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polytope to find the correct penetration depth.
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-------------------------------------------------------------------
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*/
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class EPAAlgorithm {
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private:
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TriangleComparison triangleComparison; // Triangle comparison operator
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void addFaceCandidate(TriangleEPA* triangle, TriangleEPA** heap,
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uint& nbTriangles, double upperBoundSquarePenDepth); // Add a triangle face in the candidate triangle heap
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int isOriginInTetrahedron(const Vector3D& p1, const Vector3D& p2,
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const Vector3D& p3, const Vector3D& p4) const; // Decide if the origin is in the tetrahedron
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public:
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EPAAlgorithm(); // Constructor
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~EPAAlgorithm(); // Destructor
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bool computePenetrationDepthAndContactPoints(Simplex simplex, const NarrowBoundingVolume* const boundingVolume1,
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const NarrowBoundingVolume* const boundingVolume2,
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Vector3D& v, ContactInfo*& contactInfo); // Compute the penetration depth with EPA algorithm
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};
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// Add a triangle face in the candidate triangle heap in the EPA algorithm
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inline void EPAAlgorithm::addFaceCandidate(TriangleEPA* triangle, TriangleEPA** heap,
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uint& nbTriangles, double upperBoundSquarePenDepth) {
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// If the closest point of the affine hull of triangle points is internal to the triangle and
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// if the distance of the closest point from the origin is at most the penetration depth upper bound
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if (triangle->isClosestPointInternalToTriangle() && triangle->getDistSquare() <= upperBoundSquarePenDepth) {
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// Add the triangle face to the list of candidates
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heap[nbTriangles] = triangle;
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nbTriangles++;
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std::push_heap(&heap[0], &heap[nbTriangles], triangleComparison);
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}
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}
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} // End of ReactPhysics3D namespace
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#endif
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