51 lines
3.1 KiB
C++
51 lines
3.1 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2016 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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// Libraries
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#include "Island.h"
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#include "memory/MemoryManager.h"
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using namespace reactphysics3d;
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// Constructor
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Island::Island(uint nbMaxBodies, uint nbMaxContactManifolds, uint nbMaxJoints, MemoryManager& memoryManager)
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: mBodies(nullptr), mContactManifolds(nullptr), mJoints(nullptr), mNbBodies(0),
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mNbContactManifolds(0), mNbJoints(0) {
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// Allocate memory for the arrays on the single frame allocator
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mBodies = static_cast<RigidBody**>(memoryManager.allocate(MemoryManager::AllocationType::Frame,
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sizeof(RigidBody*) * nbMaxBodies));
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mContactManifolds = static_cast<ContactManifold**>(memoryManager.allocate(MemoryManager::AllocationType::Frame,
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sizeof(ContactManifold*) * nbMaxContactManifolds));
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mJoints = static_cast<Joint**>(memoryManager.allocate(MemoryManager::AllocationType::Frame,
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sizeof(Joint*) * nbMaxJoints));
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}
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// Destructor
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Island::~Island() {
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// This destructor is never called because memory is allocated on the
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// single frame allocator
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}
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