reactphysics3d/testbed/opengl-framework/src/MeshReaderWriter.h

108 lines
4.2 KiB
C++

/********************************************************************************
* OpenGL-Framework *
* Copyright (c) 2013 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef MESH_LOADER_H
#define MESH_LOADER_H
// Libraries
#include <string>
#include <stdexcept>
#include "Mesh.h"
namespace openglframework {
// Class MeshReaderWriter
// This class is used to read or write any mesh file in order to
// create the corresponding Mesh object. Currently, this class
// is able to read meshes of the current formats : .obj
class MeshReaderWriter {
private :
// -------------------- Methods -------------------- //
// Constructor (private because we do not want instances of this class)
MeshReaderWriter();
// Load an OBJ file with a triangular or quad mesh
static void loadOBJFile(const std::string& filename, Mesh& meshToCreate);
// Store a mesh into a OBJ file
static void writeOBJFile(const std::string& filename, const Mesh &meshToWrite);
public :
// -------------------- Methods -------------------- //
// Read a mesh from a file
static void loadMeshFromFile(const std::string& filename, Mesh& meshToCreate);
// Write a mesh to a file
static void writeMeshToFile(const std::string& filename, const Mesh& meshToWrite);
};
// Class VertexMergingData
// This class is used in the method to read a mesh
class VertexMergingData {
public:
VertexMergingData() : indexPosition(0), indexNormal(0), indexUV(0) {}
unsigned int indexPosition;
unsigned int indexNormal;
unsigned int indexUV;
};
// Class VertexMergingDataComparison
// This class is used in the method to read a mesh
class VertexMergingDataComparison {
public:
bool operator()(const VertexMergingData& x, const VertexMergingData& y) const {
if(x.indexPosition < y.indexPosition)
return true;
if(x.indexPosition == y.indexPosition && x.indexNormal < y.indexNormal)
return true;
if(x.indexPosition == y.indexPosition && x.indexNormal ==
y.indexNormal && x.indexUV < y.indexUV)
return true;
return false;
}
};
}
namespace std {
template<>
struct hash<std::tuple<int, int, int>>
{
size_t operator()(const std::tuple<int, int, int>& key) const
{
return std::get<0>(key) ^ std::get<1>(key) ^ std::get<2>(key);
}
};
}
#endif