.. |
maths
|
Modifications in concave shape scene in testbed application
|
2016-04-07 08:39:17 +02:00 |
Camera.cpp
|
Start working on the testbed application
|
2015-04-08 20:47:55 +02:00 |
Camera.h
|
Start working on the testbed application
|
2015-04-08 20:47:55 +02:00 |
definitions.h
|
Start working on the testbed application
|
2015-04-08 20:47:55 +02:00 |
FrameBufferObject.cpp
|
Switch to nanogui for the GUI of the testbed application
|
2016-02-22 18:44:29 +01:00 |
FrameBufferObject.h
|
Switch to nanogui for the GUI of the testbed application
|
2016-02-22 18:44:29 +01:00 |
Light.cpp
|
Fix compilation errors on Visual Studio and warnings
|
2016-04-12 18:44:55 +02:00 |
Light.h
|
Fix compilation errors on Visual Studio and warnings
|
2016-04-12 18:44:55 +02:00 |
Mesh.cpp
|
Start working on the testbed application
|
2015-04-08 20:47:55 +02:00 |
Mesh.h
|
Fix compilation errors on Visual Studio
|
2016-03-01 18:40:22 +01:00 |
MeshReaderWriter.cpp
|
Improve rendering of testbed application (flat shading, 3 light sources, ...)
|
2019-10-21 07:22:18 +02:00 |
MeshReaderWriter.h
|
Improve rendering of testbed application (flat shading, 3 light sources, ...)
|
2019-10-21 07:22:18 +02:00 |
Object3D.cpp
|
Start working on the testbed application
|
2015-04-08 20:47:55 +02:00 |
Object3D.h
|
Start working on the testbed application
|
2015-04-08 20:47:55 +02:00 |
openglframework.h
|
Modify rendering to use OpenGL 3.3
|
2015-05-24 17:23:55 +02:00 |
Shader.cpp
|
Switch to nanogui for the GUI of the testbed application
|
2016-02-22 18:44:29 +01:00 |
Shader.h
|
Improve rendering of testbed application (flat shading, 3 light sources, ...)
|
2019-10-21 07:22:18 +02:00 |
Texture2D.cpp
|
Fix issue in shadow mapping
|
2015-08-03 23:05:55 +02:00 |
Texture2D.h
|
Switch to nanogui for the GUI of the testbed application
|
2016-02-22 18:44:29 +01:00 |
TextureReaderWriter.cpp
|
Start working on the testbed application
|
2015-04-08 20:47:55 +02:00 |
TextureReaderWriter.h
|
Start working on the testbed application
|
2015-04-08 20:47:55 +02:00 |
VertexArrayObject.cpp
|
Modify scenes to use the SceneDome class
|
2015-07-29 18:15:20 +02:00 |
VertexArrayObject.h
|
Switch to nanogui for the GUI of the testbed application
|
2016-02-22 18:44:29 +01:00 |
VertexBufferObject.cpp
|
Modify scenes to use the SceneDome class
|
2015-07-29 18:15:20 +02:00 |
VertexBufferObject.h
|
Switch to nanogui for the GUI of the testbed application
|
2016-02-22 18:44:29 +01:00 |