UnknownShadow200
|
6ce38521c9
|
Fix tnl_effects sample not working at all on native desktop OpenGL
|
2025-02-22 22:41:49 +11:00 |
|
UnknownShadow200
|
93c81739ba
|
WIP on a separate T&L effects file
|
2025-02-22 06:43:44 +11:00 |
|
UnknownShadow200
|
b7ac22ec34
|
Fix lighting using some values calculated for last vertex, instead of the current vertex
|
2025-02-08 12:23:43 +11:00 |
|
Luke Benstead
|
acee4b5c37
|
Merge branch 'quicker_transform' into 'master'
Quicker vertex transform in non-fast path
See merge request simulant/GLdc!144
|
2025-02-02 08:34:36 +00:00 |
|
Luke Benstead
|
9100660c78
|
Merge branch 'attribute_speedup' into 'master'
Move attribute parsing into separate file and avoid recomputing parse/read functions unless necessary
See merge request simulant/GLdc!143
|
2025-02-02 08:32:06 +00:00 |
|
UnknownShadow200
|
a566bba082
|
Call TransformVertex directly instead of using TransformVertices
|
2025-02-02 15:58:19 +11:00 |
|
UnknownShadow200
|
3b2e549934
|
Optimise vertex transform in non-fast path to avoid storing xyz to memory and then loading it again
|
2025-02-02 14:36:40 +11:00 |
|
UnknownShadow200
|
5318f11f11
|
Defer recomputing attributes state when possible
|
2025-02-01 18:17:28 +11:00 |
|
UnknownShadow200
|
bdecf90d64
|
Calculate read attribute functions when attribute states changes, instead of at every draw call
|
2025-02-01 15:38:59 +11:00 |
|
UnknownShadow200
|
71d0094ac4
|
Prefer relying on built in codegen rather than relying on sh4_math.h
|
2025-02-01 13:06:37 +11:00 |
|
UnknownShadow200
|
91b59ceca8
|
glXYZPointer methods now avoid recomputing state when only the data pointer changes
It is relatively common to call glXYZPointer multiple times with a different pointer but the same type/size
|
2024-10-07 18:06:03 +11:00 |
|
UnknownShadow200
|
c30b16b97b
|
Fix points/lines being improperly culled
|
2024-10-03 08:08:33 +10:00 |
|
UnknownShadow200
|
2b06418fed
|
Fix not compiling on desktop due to relying on KOS specific frsqrt
|
2024-10-02 20:27:28 +10:00 |
|
UnknownShadow200
|
4513b040e2
|
Don't inline less optimal primitive modes
|
2024-10-02 20:07:36 +10:00 |
|
UnknownShadow200
|
165eb9d5c8
|
Add primitive modes sample, quad strips partially work
Although the second triangle is wrongly culled
|
2024-10-02 19:28:02 +10:00 |
|
UnknownShadow200
|
19a76cbefd
|
Fix lines
|
2024-10-02 19:00:05 +10:00 |
|
UnknownShadow200
|
a47f331cee
|
Initial work on supporting missing primitive modes
|
2024-10-02 07:48:44 +10:00 |
|
UnknownShadow200
|
d978e3187c
|
Fix array drawing mode not rendering properly in non-fast mode.
Also move vertex transform to be done inline in non-fast path, instead of all entirely at the end
|
2024-10-01 07:13:02 +10:00 |
|
UnknownShadow200
|
d570030070
|
Try to fix not being able to use GL_SRC_COLOR and GL_ONE_MINUS_SRC_COLOR as destination blend factor
|
2024-09-06 22:13:31 +10:00 |
|
Luke Benstead
|
ba76d67154
|
Merge branch 'ViewportTransform' into 'master'
Refactor viewport transform
See merge request simulant/GLdc!120
|
2024-08-04 20:18:41 +00:00 |
|
UnknownShadow200
|
d4fc57cab2
|
Fix not working properly, defer matrix calculation until needed
|
2024-08-03 16:40:23 +10:00 |
|
Luke Benstead
|
60773e9db8
|
Fix alpha values
|
2024-07-21 10:28:13 +00:00 |
|
Spencer Elliott
|
79172452f2
|
Convert GL_SHORT to proper float on conversion
|
2023-09-26 18:51:29 +00:00 |
|
Luke Benstead
|
43d64a4957
|
Fix twiddling issues
|
2023-09-11 17:27:04 +01:00 |
|
Luke Benstead
|
e7574bca1d
|
Fix issues with GL_QUADS
|
2023-05-31 18:27:17 +01:00 |
|
Luke Benstead
|
1e3896e699
|
Clean up
|
2023-05-20 07:44:55 +01:00 |
|
Luke Benstead
|
9cffe14ad6
|
Clean up aligned vector
|
2023-05-12 20:51:36 +01:00 |
|
Luke Benstead
|
8789d6557e
|
Huge refactor of internal state
|
2023-03-07 21:27:48 +00:00 |
|
Luke Benstead
|
8beb295c6b
|
Refactor state management
|
2023-03-07 10:19:09 +00:00 |
|
Luke Benstead
|
ac86504549
|
Clean up
|
2022-12-03 20:01:43 +00:00 |
|
Luke Benstead
|
d78c6275bb
|
Increase tri-strip length
|
2022-12-03 14:00:24 +00:00 |
|
Luke Benstead
|
b6593acc83
|
Switches instead of if ladders
|
2022-11-04 19:24:12 +00:00 |
|
Luke Benstead
|
8ca70a2920
|
Initialize submission target on boot to save runtime cost
|
2022-11-04 19:23:50 +00:00 |
|
Luke Benstead
|
4d8c507706
|
Fix a bug where glXPointer functions would do unnecessary work
|
2022-11-04 19:23:06 +00:00 |
|
Luke Benstead
|
3caaf798e7
|
Undo double transform
|
2022-08-25 21:25:52 +01:00 |
|
Luke Benstead
|
0b62ac8673
|
Clean ups and optimisations
|
2022-08-25 21:24:08 +01:00 |
|
Luke Benstead
|
dbb94d0cb9
|
Move clipping into list submission
|
2022-06-09 13:07:51 +01:00 |
|
OzzyOuzo
|
1a456cb1a7
|
16bit palette color format support, extended 64 shared palette slots (4bpp), GL_OES_compressed_paletted_texture support
GL_ERROR generated when texture size > 1024
|
2021-12-03 09:32:53 +02:00 |
|
Luke Benstead
|
e225f54386
|
Fix bug when glVertexPointer etc. is called without client state enabled
|
2021-10-02 20:01:44 +01:00 |
|
Luke Benstead
|
5df2190536
|
Fix various bugs with non-fastpath rendering
|
2021-10-02 14:43:23 +01:00 |
|
Luke Benstead
|
cf996b9e80
|
Add tri and quad fast paths
|
2021-09-14 19:36:42 +01:00 |
|
Luke Benstead
|
7992c89758
|
Fix perf hit
|
2021-09-14 09:20:00 +01:00 |
|
Luke Benstead
|
4ee9c3ee64
|
More optimisations
|
2021-09-13 19:35:53 +01:00 |
|
Luke Benstead
|
adce2c7538
|
Perf tweaks
|
2021-09-13 12:57:52 +01:00 |
|
Luke Benstead
|
52ff506397
|
Only recalc the fast path when pointers change
|
2021-09-13 10:40:25 +01:00 |
|
Luke Benstead
|
66d09e7d77
|
Error cleanup and immediate mode perf improvements
|
2021-09-13 10:29:04 +01:00 |
|
Luke Benstead
|
4adc49cd40
|
Optimisations
|
2021-09-12 15:04:52 +01:00 |
|
Luke Benstead
|
cb96769074
|
Fix incorrect usage of memset
|
2021-09-04 13:36:59 +01:00 |
|
Luke Benstead
|
fc947c49f8
|
Performance improvements
|
2021-05-25 20:40:43 +01:00 |
|
Luke Benstead
|
f736332eb8
|
Always make sure we send opaque polys with one/zero blending
|
2021-05-23 20:58:29 +01:00 |
|