GLdc/GL
Luke Benstead e823205ebc Merge branch 'glPolygonMode-limited-scope-integration' into 'master'
add limited-scope compatability glPolygonMode state for GL_TRIANGLES + GL_LINE/GL_POINT

See merge request simulant/GLdc!169
2026-06-27 06:33:55 +00:00
..
alloc Fix alloc_count_continuous calculation 2025-02-03 06:53:16 +11:00
platforms Add GL_KOS_texture_stride support 2026-06-20 00:45:11 -07:00
attributes.c Fix fast path calculation 2026-05-03 21:31:58 +01:00
config.h
draw_fastpath.inc Fix behaviour of current color, normal etc. 2026-03-04 21:04:24 +00:00
draw.c Merge branch 'glPolygonMode-limited-scope-integration' into 'master' 2026-06-27 06:33:55 +00:00
error.c Move error handling code into the cold path 2025-02-01 19:58:22 +11:00
flush.c Allow for proper shutdown/deinitialization 2025-09-15 16:50:02 -05:00
fog.c ifdef-ing more DC-specifics from Nehe16 2025-02-18 22:04:49 -06:00
framebuffer.c Fix gluBuild2DMipmaps not returning a value 2025-03-31 21:08:53 +11:00
gl_assert.h Clean ups and optimisations 2022-08-25 21:24:08 +01:00
glu.c Fix gluBuild2DMipmaps not returning a value 2025-03-31 21:08:53 +11:00
immediate.c Fix behaviour of current color, normal etc. 2026-03-04 21:04:24 +00:00
lighting.c Many texture and lighting fixes 2026-05-04 08:59:12 +01:00
matrix.c Merge branch 'tnl_effects' into 'master' 2025-05-24 20:19:01 +00:00
platform.h Add GL_KOS_texture_stride support 2026-06-20 00:45:11 -07:00
private.h Merge branch 'glPolygonMode-limited-scope-integration' into 'master' 2026-06-27 06:33:55 +00:00
state.c Merge branch 'glPolygonMode-limited-scope-integration' into 'master' 2026-06-27 06:33:55 +00:00
state.h Add tests 2026-04-20 22:23:31 +01:00
texture.c Updated the MR based on the feedback: 2026-06-20 14:34:27 -07:00
tnl_effects.c Start refactoring everything 2026-02-23 21:41:00 +00:00
types.h More float color work 2026-02-28 14:26:22 +00:00
util.c More float color work 2026-02-28 14:26:22 +00:00
version.c.in X86 2021-04-09 15:24:47 +00:00