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alloc
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Fix alloc_count_continuous calculation
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2025-02-03 06:53:16 +11:00 |
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platforms
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Add GL_KOS_texture_stride support
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2026-06-20 00:45:11 -07:00 |
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attributes.c
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Fix fast path calculation
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2026-05-03 21:31:58 +01:00 |
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config.h
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fix: config.h moved to #pragma once
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2020-03-05 14:45:05 -05:00 |
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draw_fastpath.inc
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Fix behaviour of current color, normal etc.
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2026-03-04 21:04:24 +00:00 |
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draw.c
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Merge branch 'glPolygonMode-limited-scope-integration' into 'master'
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2026-06-27 06:33:55 +00:00 |
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error.c
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Move error handling code into the cold path
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2025-02-01 19:58:22 +11:00 |
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flush.c
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Allow for proper shutdown/deinitialization
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2025-09-15 16:50:02 -05:00 |
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fog.c
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ifdef-ing more DC-specifics from Nehe16
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2025-02-18 22:04:49 -06:00 |
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framebuffer.c
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Fix gluBuild2DMipmaps not returning a value
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2025-03-31 21:08:53 +11:00 |
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gl_assert.h
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Clean ups and optimisations
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2022-08-25 21:24:08 +01:00 |
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glu.c
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Fix gluBuild2DMipmaps not returning a value
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2025-03-31 21:08:53 +11:00 |
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immediate.c
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Fix behaviour of current color, normal etc.
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2026-03-04 21:04:24 +00:00 |
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lighting.c
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Many texture and lighting fixes
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2026-05-04 08:59:12 +01:00 |
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matrix.c
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Merge branch 'tnl_effects' into 'master'
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2025-05-24 20:19:01 +00:00 |
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platform.h
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Add GL_KOS_texture_stride support
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2026-06-20 00:45:11 -07:00 |
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private.h
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Merge branch 'glPolygonMode-limited-scope-integration' into 'master'
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2026-06-27 06:33:55 +00:00 |
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state.c
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Merge branch 'glPolygonMode-limited-scope-integration' into 'master'
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2026-06-27 06:33:55 +00:00 |
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state.h
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Add tests
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2026-04-20 22:23:31 +01:00 |
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texture.c
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Updated the MR based on the feedback:
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2026-06-20 14:34:27 -07:00 |
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tnl_effects.c
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Start refactoring everything
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2026-02-23 21:41:00 +00:00 |
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types.h
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More float color work
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2026-02-28 14:26:22 +00:00 |
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util.c
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More float color work
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2026-02-28 14:26:22 +00:00 |
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version.c.in
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X86
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2021-04-09 15:24:47 +00:00 |