GLdc/GL
2026-06-05 21:11:02 -07:00
..
alloc
platforms Avoid copies when converting textures 2026-05-03 18:47:58 +01:00
attributes.c Fix fast path calculation 2026-05-03 21:31:58 +01:00
config.h
draw_fastpath.inc Fix behaviour of current color, normal etc. 2026-03-04 21:04:24 +00:00
draw.c Fix lighting issues 2026-04-26 21:24:58 +01:00
error.c
flush.c Allow for proper shutdown/deinitialization 2025-09-15 16:50:02 -05:00
fog.c
framebuffer.c
gl_assert.h
glu.c
immediate.c Fix behaviour of current color, normal etc. 2026-03-04 21:04:24 +00:00
lighting.c Many texture and lighting fixes 2026-05-04 08:59:12 +01:00
matrix.c
platform.h Add tests 2026-04-20 22:23:31 +01:00
private.h Optimize streaming texture updates 2026-06-05 21:11:02 -07:00
state.c Optimize streaming texture updates 2026-06-05 21:11:02 -07:00
state.h Add tests 2026-04-20 22:23:31 +01:00
texture.c Optimize streaming texture updates 2026-06-05 21:11:02 -07:00
tnl_effects.c Start refactoring everything 2026-02-23 21:41:00 +00:00
types.h More float color work 2026-02-28 14:26:22 +00:00
util.c More float color work 2026-02-28 14:26:22 +00:00
version.c.in