GLdc/GL
2026-07-24 16:07:09 -05:00
..
alloc Fix alloc_count_continuous calculation 2025-02-03 06:53:16 +11:00
platforms texture: fix Dreamcast hardware texture and scissor regressions 2026-07-03 09:37:12 -07:00
attributes.c (rebased) experimental support for parsing from a float16 mesh (or a float32-quantized-as-ushort mesh) 2026-07-24 16:07:09 -05:00
config.h
draw_fastpath.inc Fix behaviour of current color, normal etc. 2026-03-04 21:04:24 +00:00
draw.c texture: fix Dreamcast hardware texture and scissor regressions 2026-07-03 09:37:12 -07:00
error.c Move error handling code into the cold path 2025-02-01 19:58:22 +11:00
flush.c texture: fix Dreamcast hardware texture and scissor regressions 2026-07-03 09:37:12 -07:00
fog.c ifdef-ing more DC-specifics from Nehe16 2025-02-18 22:04:49 -06:00
framebuffer.c Fix gluBuild2DMipmaps not returning a value 2025-03-31 21:08:53 +11:00
gl_assert.h
glu.c Fix gluBuild2DMipmaps not returning a value 2025-03-31 21:08:53 +11:00
immediate.c Fix behaviour of current color, normal etc. 2026-03-04 21:04:24 +00:00
lighting.c Many texture and lighting fixes 2026-05-04 08:59:12 +01:00
matrix.c Merge branch 'tnl_effects' into 'master' 2025-05-24 20:19:01 +00:00
platform.h texture: fix Dreamcast hardware texture and scissor regressions 2026-07-03 09:37:12 -07:00
private.h texture: fix Dreamcast hardware texture and scissor regressions 2026-07-03 09:37:12 -07:00
quantize.inl (rebased) experimental support for parsing from a float16 mesh (or a float32-quantized-as-ushort mesh) 2026-07-24 16:07:09 -05:00
state.c texture: fix Dreamcast hardware texture and scissor regressions 2026-07-03 09:37:12 -07:00
state.h Add tests 2026-04-20 22:23:31 +01:00
texture.c texture: fix Dreamcast hardware texture and scissor regressions 2026-07-03 09:37:12 -07:00
tnl_effects.c Start refactoring everything 2026-02-23 21:41:00 +00:00
types.h More float color work 2026-02-28 14:26:22 +00:00
util.c More float color work 2026-02-28 14:26:22 +00:00
version.c.in