GLdc/GL
Luke Benstead ba10615722 Allow compiling containers on Xbox
Obviously GLdc doesn't work on XBox but the containers are fairly generic and are (ab)used
in the Simulant engine which does compile there.
2026-02-15 07:33:44 +00:00
..
alloc Fix alloc_count_continuous calculation 2025-02-03 06:53:16 +11:00
platforms Allow for proper shutdown/deinitialization 2025-09-15 16:50:02 -05:00
attributes.c Merge branch 'tnl_effects' into 'master' 2025-05-24 20:19:01 +00:00
config.h
draw_fastpath.inc Optimise vertex transform in non-fast path to avoid storing xyz to memory and then loading it again 2025-02-02 14:36:40 +11:00
draw.c Fix tnl_effects sample not working at all on native desktop OpenGL 2025-02-22 22:41:49 +11:00
error.c Move error handling code into the cold path 2025-02-01 19:58:22 +11:00
flush.c Allow for proper shutdown/deinitialization 2025-09-15 16:50:02 -05:00
fog.c ifdef-ing more DC-specifics from Nehe16 2025-02-18 22:04:49 -06:00
framebuffer.c Fix gluBuild2DMipmaps not returning a value 2025-03-31 21:08:53 +11:00
gl_assert.h
glu.c Fix gluBuild2DMipmaps not returning a value 2025-03-31 21:08:53 +11:00
immediate.c
lighting.c Fix lighting using some values calculated for last vertex, instead of the current vertex 2025-02-08 12:23:43 +11:00
matrix.c Merge branch 'tnl_effects' into 'master' 2025-05-24 20:19:01 +00:00
platform.h Change all ifdefs to support both DC & Naomi 2025-02-22 14:42:00 +01:00
private.h don't waste a full byte on mirror/flip setting 2025-07-13 00:16:43 -04:00
state.c Don't fail when passing GL_TEXTURE_BINDING_CUBE_MAP_ARB to glGet 2025-11-01 21:15:03 +00:00
texture.c Allow compiling containers on Xbox 2026-02-15 07:33:44 +00:00
tnl_effects.c Add texture/color matrix sample 2025-02-22 10:52:09 +11:00
types.h
util.c
version.c.in