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94ce7be618
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even more inane code cleanup, migrated immediate mode debug draw into its own file, added transform flattening pre/post physics step (for two reasons)
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2026-05-26 22:08:16 -05:00 |
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0a92fed14a
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attempt at generating a ragdoll from a skinned mesh (doesn't work right now), fixed normal mapping
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2026-05-24 22:23:41 -05:00 |
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cb1d9c4daf
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some gui hook cleanup, added keyboard/controller input for selecting gui options, fixed a crash when loading larger scenes because of low buffer size (or at least I believe it was that)
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2025-08-16 00:25:06 -05:00 |
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bb356ee399
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Commit for 2024.12.01 23-07-01.7z
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2024-12-01 23:07:00 -06:00 |
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1c8721f615
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Commit for 2023.02.04 22-48-51.7z
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2023-02-04 22:48:00 -06:00 |
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fa1e54c7f7
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Commit for 2023.01.27 22-55-56.7z
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2023-01-27 22:55:00 -06:00 |
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686a4f5e3e
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Commit for 2022.07.19 16-59-42.7z
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2022-07-19 16:59:00 -05:00 |
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3bd7dc76b4
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Commit for 2021.12.27 18-55-51.7z
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2021-12-27 18:55:00 -06:00 |
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e82077a8b9
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Commit for 2021.06.20 22-56-10.7z
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2021-06-20 22:56:00 -05:00 |
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84a2b0cd8d
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Commit for 2021.06.19 17-11-20.7z
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2021-06-19 17:11:00 -05:00 |
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