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engine
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bin
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data
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scenes
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sourceengine
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ecker
5931a5dc6f
reverted hook hashes because all non-entity hook dispatches breaks, dilate texture atlases if padding is requested, proper mipmapping in deferred shader, some other code cleanup, parse mass from MDL, load error model as fallback
2026-06-09 23:24:05 -05:00
..
base_sourceengine.json
reverted hook hashes because all non-entity hook dispatches breaks, dilate texture atlases if padding is requested, proper mipmapping in deferred shader, some other code cleanup, parse mass from MDL, load error model as fallback
2026-06-09 23:24:05 -05:00
cs_office.json
several agonizing hours of dealing with more GCC v13 gremlins involving calculating tangents
2026-06-07 23:53:41 -05:00
mds_mcdonalds.json
more bug fixes (fixed that weird instancing bug where things get rendered at origin because of instanced graphics also rendering, mdl fixes, fixed lightmaps with displacements, fixed trigger physics bodies)
2026-06-07 17:04:03 -05:00
player.json
Commit for 2024.12.01 23-07-01.7z
2024-12-01 23:07:00 -06:00
scene.json
lots of things (cleaned up how graph storage works, fixed bugs related to loading from gtlf rather than a graph, fixed lightmap baker, use RGBExp32 format for lightmaps, some other things, in-progress BSP/VTF/MDL loader)
2026-06-03 22:55:14 -05:00
sourceengine.json
reverted hook hashes because all non-entity hook dispatches breaks, dilate texture atlases if padding is requested, proper mipmapping in deferred shader, some other code cleanup, parse mass from MDL, load error model as fallback
2026-06-09 23:24:05 -05:00