engine/bin/data/shaders/display/bloom
2026-04-22 22:37:37 -05:00
..
down.comp.glsl a shoddy depth-of-field effect, repaired FFX-FSR integration (and upgraded to FFX-FSR3.1 upscale) 2026-04-22 22:37:37 -05:00
up.comp.glsl neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes 2026-04-21 20:49:47 -05:00