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ecker
a10ed8bc60
alleged optimizations to vxgi (maybe), fixed crash with enabling shadowmapped lights (but they're broken still for some reason)
2026-05-08 21:09:22 -05:00
..
bloom
a shoddy depth-of-field effect, repaired FFX-FSR integration (and upgraded to FFX-FSR3.1 upscale)
2026-04-22 22:37:37 -05:00
compositor
fake frames (and cleaning up swapchain code)
2026-04-25 00:37:19 -05:00
deferred
/comp
vxgi optimizations (to-do: fix the stuttering again from the UBO lagging or something)
2026-05-06 20:47:54 -05:00
depth-pyramid
revamped meshopt-based mesh optimizations, fixed mesh slicer/gridder, added LOD system (i think it works), physics tweaks (to-do: make meshMesh viable)
2026-04-27 17:09:26 -05:00
dof
a shoddy depth-of-field effect, repaired FFX-FSR integration (and upgraded to FFX-FSR3.1 upscale)
2026-04-22 22:37:37 -05:00
renderTarget
added frame-gen via FFX-SDK (naively)
2026-04-24 00:18:59 -05:00
vxgi
alleged optimizations to vxgi (maybe), fixed crash with enabling shadowmapped lights (but they're broken still for some reason)
2026-05-08 21:09:22 -05:00