66 lines
2.2 KiB
C
66 lines
2.2 KiB
C
// This file is part of the FidelityFX SDK.
|
|
//
|
|
// Copyright (C) 2024 Advanced Micro Devices, Inc.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files(the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions :
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
// THE SOFTWARE.
|
|
|
|
#include "ffx_core.h"
|
|
|
|
FFX_BLUR_KERNEL_TYPE BlurLoadKernelWeight(FfxInt32 iKernelIndex)
|
|
{
|
|
return FfxBlurLoadKernelWeight(iKernelIndex);
|
|
}
|
|
|
|
#if FFX_HALF
|
|
|
|
void BlurStoreOutput(FfxInt32x2 outPxCoord, FfxFloat16x3 color)
|
|
{
|
|
FfxBlurStoreOutput(outPxCoord, color);
|
|
}
|
|
|
|
FfxFloat16x3 BlurLoadInput(FfxInt16x2 inPxCoord)
|
|
{
|
|
return FfxBlurLoadInput(inPxCoord);
|
|
}
|
|
|
|
#else // FFX_HALF
|
|
|
|
void BlurStoreOutput(FfxInt32x2 outPxCoord, FfxFloat32x3 color)
|
|
{
|
|
FfxBlurStoreOutput(outPxCoord, color);
|
|
}
|
|
|
|
// DXIL generates load/sync/store blocks for each channel, ticket open: https://ontrack-internal.amd.com/browse/SWDEV-303837
|
|
// this is 10x times slower!!!
|
|
//void Blur_StoreOutput(FfxInt32x2 outPxCoord, FfxFloat32x3 color) { texColorOutput[outPxCoord].rgb = color; }
|
|
FfxFloat32x3 BlurLoadInput(FfxInt32x2 inPxCoord)
|
|
{
|
|
return FfxBlurLoadInput(inPxCoord);
|
|
}
|
|
|
|
#endif // !FFX_HALF
|
|
|
|
#include "blur/ffx_blur.h"
|
|
|
|
|
|
void ffxBlurPass(FfxInt32x2 DispatchThreadID, FfxInt32x2 LocalThreadId, FfxInt32x2 WorkGroupId)
|
|
{
|
|
ffxBlur(DispatchThreadID, LocalThreadId, WorkGroupId, ImageSize());
|
|
}
|